- Attack
- 261
- Defense
- 167
- HP
- 190
100% CP
- RaidsLv20
- 1,902
- min 1,819
- Weather boostLv25
- 2,378
- min 2,274
- MaxLv50
- 3,764
- Lv40 3,329
At a glance
Basics
Chien-Pao is a Dark/Ice-type Pokémon. Its 100% IV CP is 1,902 at level 20 (raids, eggs and research), 2,378 at weather-boosted level 25 and up to 3,764 at level 50. It is most vulnerable to Fighting attacks (2.56×) and also weak to Fire/Bug/Rock/Steel/Fairy attacks (1.6×). It resists Ice/Ghost/Dark/Psychic attacks. In raids, Snarl + Avalanche is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Ruinous Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,764 / 3,809
This Pokémon can control 100 tons of fallen snow. It plays around innocently by leaping in and out of avalanches it has caused.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Snarl
AvalancheBest100% efficiency16.9TDO 437 - 2
Snarl
Blizzard97% efficiency16.4TDO 425 - 3
Powder Snow
Avalanche91% efficiency15.3TDO 397 - 4
Snarl
Dark Pulse88% efficiency14.9TDO 385 - 5
Powder Snow
Blizzard86% efficiency14.4TDO 374
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SnarlBestDark · 1s · STAB | 11 | +13 | 13.2 | 13 |
Powder SnowIce · 1s · STAB | 6 | +15 | 7.2 | 15 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
AvalancheBestIce · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
BlizzardIce · 3s · STAB | 130 | 100 | 52 | 1.56 |
Dark PulseDark · 3s · STAB | 80 | 50 | 32 | 1.92 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Chien-Pao's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 164.9
- Actual Defense
- 108.7
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Snarl
AvalancheBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,329 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 15 | 16.5 | 1,495 | 100.0% |
| 2 | 4 | 15 | 13 | 16.5 | 1,499 | 99.9% |
| 3 | 0 | 14 | 8 | 17 | 1,498 | 99.9% |
| 4 | 3 | 14 | 15 | 16.5 | 1,497 | 99.8% |
| 5 | 0 | 9 | 14 | 17 | 1,500 | 99.8% |
| 6 | 1 | 13 | 8 | 17 | 1,500 | 99.7% |
| 7 | 0 | 12 | 10 | 17 | 1,498 | 99.7% |
| 8 | 4 | 13 | 15 | 16.5 | 1,498 | 99.7% |
| 9 | 1 | 15 | 15 | 16.5 | 1,490 | 99.6% |
| 10 | 0 | 15 | 7 | 17 | 1,499 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Fighting - ×1.6
Fire
Bug
Rock
Steel
Fairy - ×0.625
Ice
Ghost
Dark - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×1
Ice×0.625
Fighting×2.56
Poison×1
Ground×1
Flying×1
Psychic×0.39
Bug×1.6
Rock×1.6
Ghost×0.625
Dragon×1
Dark×0.625
Steel×1.6
Fairy×1.6
Offensive matchupsBased on learnable moves





