- Attack
- 269
- Defense
- 221
- HP
- 146
100% CP
- RaidsLv20
- 1,975
- min 1,890
- Weather boostLv25
- 2,469
- min 2,362
- MaxLv50
- 3,908
- Lv40 3,457
At a glance
Basics
Chi-Yu is a Dark/Fire-type Pokémon. Its 100% IV CP is 1,975 at level 20 (raids, eggs and research), 2,469 at weather-boosted level 25 and up to 3,908 at level 50. It is weak to Water/Fighting/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Ghost/Dark/Steel/Psychic attacks. In raids, Snarl + Dark Pulse is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Ruinous Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,908 / 3,955
It controls flames burning at over 5,400 degrees Fahrenheit. It casually swims through the sea of lava it creates by melting rock and sand.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Snarl
Dark PulseBest100% efficiency14.9TDO 392 - 2
Incinerate
Dark Pulse98% efficiency14.6TDO 385 - 3
Incinerate
Flame Wheel86% efficiency12.9TDO 338 - 4
Snarl
Flame Wheel85% efficiency12.7TDO 334 - 5
Incinerate
Flame Charge84% efficiency12.5TDO 330
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SnarlBestDark · 1s · STAB | 11 | +13 | 13.2 | 13 |
IncinerateFire · 2.5s · STAB | 32 | +22 | 15.4 | 8.8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dark PulseBestDark · 3s · STAB | 80 | 50 | 32 | 1.92 |
Flame WheelFire · 2.5s · STAB | 55 | 50 | 26.4 | 1.32 |
Flame ChargeFire · 4s · STAB | 70 | 33 | 21 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Chi-Yu's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 169.7
- Actual Defense
- 141.0
- Actual HP
- 96
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Snarl
Dark PulseBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,457 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 16 | 1,497 | 100.0% |
| 2 | 1 | 14 | 15 | 16 | 1,499 | 99.9% |
| 3 | 0 | 14 | 15 | 16 | 1,494 | 99.6% |
| 4 | 1 | 13 | 15 | 16 | 1,496 | 99.5% |
| 5 | 2 | 12 | 15 | 16 | 1,498 | 99.5% |
| 6 | 1 | 15 | 14 | 16 | 1,498 | 99.2% |
| 7 | 0 | 13 | 15 | 16 | 1,490 | 99.2% |
| 8 | 2 | 14 | 14 | 16 | 1,500 | 99.2% |
| 9 | 1 | 12 | 15 | 16 | 1,493 | 99.1% |
| 10 | 2 | 11 | 15 | 16 | 1,495 | 99.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Fighting
Ground
Rock - ×0.625
Fire
Grass
Ice
Ghost
Dark
Steel - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×1
Ground×1.6
Flying×1
Psychic×0.39
Bug×1
Rock×1.6
Ghost×0.625
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves





