- Attack
- 263
- Defense
- 223
- HP
- 205
100% CP
- RaidsLv20
- 2,270
- min 2,180
- Weather boostLv25
- 2,837
- min 2,726
- MaxLv50
- 4,491
- Lv40 3,973
At a glance
Basics
Miraidon is a Electric/Dragon-type Pokémon. Its 100% IV CP is 2,270 at level 20 (raids, eggs and research), 2,837 at weather-boosted level 25 and up to 4,491 at level 50. It is weak to Ice/Ground/Dragon/Fairy attacks (1.6×). It resists Fire/Water/Grass/Flying/Steel/Electric attacks. In raids, Thunder Shock + Outrage is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,491 / 4,545
All values are for Pokémon GO; main-series values are not listed.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
OutrageBest100% efficiency15.9TDO 577 - 2
Dragon Tail
Outrage100% efficiency15.9TDO 575 - 3
Dragon Tail
Dragon Pulse93% efficiency14.9TDO 538 - 4
Dragon Tail
Thunder92% efficiency14.7TDO 533 - 5
Dragon Tail
Hyper Beam92% efficiency14.6TDO 529
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Dragon TailDragon · 1s · STAB | 14 | +8 | 16.8 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
OutrageBestDragon · 4s · STAB | 110 | 50 | 33 | 2.64 |
ThunderElectric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Dragon PulseDragon · 3.5s · STAB | 90 | 50 | 30.9 | 2.16 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Miraidon's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 166.1
- Actual Defense
- 142.2
- Actual HP
- 131
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Dragon Tail
OutrageBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,973 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 14 | 1,500 | 100.0% |
| 2 | 0 | 14 | 15 | 14 | 1,500 | 99.6% |
| 3 | 0 | 14 | 14 | 14 | 1,497 | 99.6% |
| 4 | 1 | 13 | 14 | 14 | 1,499 | 99.5% |
| 5 | 1 | 15 | 12 | 14 | 1,499 | 99.5% |
| 6 | 0 | 13 | 15 | 14 | 1,497 | 99.2% |
| 7 | 0 | 13 | 14 | 14 | 1,493 | 99.2% |
| 8 | 1 | 12 | 15 | 14 | 1,499 | 99.1% |
| 9 | 1 | 12 | 14 | 14 | 1,496 | 99.1% |
| 10 | 0 | 15 | 13 | 14 | 1,496 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ice
Ground
Dragon
Fairy - ×0.625
Fire
Water
Grass
Flying
Steel - ×0.39
Electric
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×0.39
Grass×0.625
Ice×1.6
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1.6
Dark×1
Steel×0.625
Fairy×1.6
Offensive matchupsBased on learnable moves


