- Attack
- 205
- Defense
- 208
- HP
- 213
100% CP
- RaidsLv20
- 1,770
- min 1,691
- Weather boostLv25
- 2,213
- min 2,114
- MaxLv50
- 3,502
- Lv40 3,098
At a glance
Basics
Gouging Fire is a Fire/Dragon-type Pokémon. Its 100% IV CP is 1,770 at level 20 (raids, eggs and research), 2,213 at weather-boosted level 25 and up to 3,502 at level 50. It is weak to Ground/Rock/Dragon attacks (1.6×). It resists Electric/Bug/Steel/Fire/Grass attacks. As your buddy, it earns 1 Candy every 20 km you walk together.
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,502 / 3,544
All values are for Pokémon GO; main-series values are not listed.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
Movesets need both a Fast and a Charged Attack.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SplashWater · 1.5s | 0 | +17 | 0 | 11.3 |
Charged Attack1
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
StruggleNormal · 2s | 35 | 0 | 17.5 | 0 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Gouging Fire's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 131.4
- Actual Defense
- 133.2
- Actual HP
- 136
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
It needs both a Fast and a Charged Attack to calculate.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,098 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 15 | 18 | 1,499 | 100.0% |
| 2 | 3 | 15 | 13 | 18 | 1,499 | 99.7% |
| 3 | 0 | 7 | 15 | 18.5 | 1,498 | 99.7% |
| 4 | 0 | 12 | 10 | 18.5 | 1,499 | 99.6% |
| 5 | 3 | 13 | 15 | 18 | 1,499 | 99.6% |
| 6 | 2 | 14 | 15 | 18 | 1,495 | 99.6% |
| 7 | 1 | 15 | 15 | 18 | 1,492 | 99.5% |
| 8 | 0 | 10 | 12 | 18.5 | 1,498 | 99.5% |
| 9 | 0 | 15 | 7 | 18.5 | 1,499 | 99.4% |
| 10 | 0 | 8 | 14 | 18.5 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground
Rock
Dragon - ×0.625
Electric
Bug
Steel - ×0.39
Fire
Grass
Show all 18 types
Normal×1
Fire×0.39
Water×1
Electric×0.625
Grass×0.39
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1.6
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves


