- Attack
- 193
- Defense
- 197
- HP
- 137
100% CP
- Shadow RaidsLv20
- 1,332
- min 1,210
- Weather boostLv25
- 1,665
- min 1,512
- MaxLv50
- 2,636
- Lv40 2,332
At a glance
Basics
Shadow Hitmonchan is a Fighting-type Pokémon. Its 100% IV CP is 1,332 at level 20 (Shadow Raids), 1,665 at weather-boosted level 25 and up to 2,636 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Counter + Close Combat is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Punching Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,636 / 2,667
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Hitmonchan is said to possess the spirit of a boxer who had been working toward a world championship. This Pokémon has an indomitable spirit and will never give up in the face of adversity.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
Close CombatBest100% efficiency13.7TDO 255 - 2
Counter
Power-Up Punch97% efficiency13.3TDO 247 - 3
Counter
Brick Break*96% efficiency13.1TDO 244 - 4
Counter
Fire Punch89% efficiency12.2TDO 227 - 5
Counter
Ice Punch89% efficiency12.2TDO 227
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Rock Smash*Fighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Bullet PunchSteel · 1s | 10 | +11 | 10 | 11 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Close CombatBestFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Brick Break*Fighting · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
Power-Up PunchFighting · 2s · STAB | 50 | 33 | 30 | 1.82 |
Fire PunchFire · 2s | 50 | 33 | 25 | 1.52 |
Ice PunchIce · 2s | 50 | 33 | 25 | 1.52 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Hitmonchan's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 149.1
- Actual Defense
- 105.5
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
Power-Up PunchBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,332 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 11 | 15 | 24.5 | 1,500 | 100.0% |
| 2 | 0 | 13 | 13 | 24.5 | 1,497 | 100.0% |
| 3 | 0 | 15 | 12 | 24.5 | 1,499 | 99.9% |
| 4 | 2 | 15 | 15 | 24 | 1,499 | 99.9% |
| 5 | 1 | 9 | 15 | 24.5 | 1,500 | 99.6% |
| 6 | 0 | 10 | 15 | 24.5 | 1,496 | 99.5% |
| 7 | 1 | 11 | 13 | 24.5 | 1,498 | 99.5% |
| 8 | 0 | 12 | 14 | 24.5 | 1,499 | 99.5% |
| 9 | 0 | 12 | 13 | 24.5 | 1,494 | 99.5% |
| 10 | 1 | 13 | 12 | 24.5 | 1,500 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves












FightingSTAB 1.2×Counter · Rock Smash · Brick Break · Close Combat · Power-Up PunchSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
FireFire PunchSuper effective ×1.6
Grass
Ice
Bug
Steel
IceIce PunchSuper effective ×1.6
Grass
Ground
Flying
Dragon
SteelBullet PunchSuper effective ×1.6
Ice
Rock
Fairy
ElectricThunder PunchSuper effective ×1.6
Water
Flying
Events1 past
No upcoming events are known yet.
- 2024.05.07Spotlight Hour: Hitmonlee, Hitmonchan · 2× Candy for transferring

