- Attack
- 174
- Defense
- 197
- HP
- 163
100% CP
- RaidsLv20
- 1,310
- min 1,242
- Weather boostLv25
- 1,637
- min 1,553
- MaxLv50
- 2,592
- Lv40 2,293
At a glance
Basics
Weezing is a Poison-type Pokémon. Its 100% IV CP is 1,310 at level 20 (raids, eggs and research), 1,637 at weather-boosted level 25 and up to 2,592 at level 50. It is weak to Ground/Psychic attacks (1.6×). It resists Grass/Fighting/Poison/Bug/Fairy attacks. In raids, Tackle + Sludge Bomb is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Poison Gas Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,592 / 2,623
Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Sludge BombBest100% efficiency10.7TDO 278 - 2
Acid*
Sludge Bomb100% efficiency10.6TDO 277 - 3
Rollout
Sludge Bomb98% efficiency10.4TDO 271 - 4
Infestation
Sludge Bomb95% efficiency10.1TDO 264 - 5
Tackle
Shadow Ball92% efficiency9.8TDO 255
Top 5 of 16 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Acid*Poison · 1s · STAB | 11 | +10 | 13.2 | 10 |
RolloutRock · 1.5s | 15 | +19 | 10 | 12.7 |
InfestationBug · 1s | 9 | +13 | 9 | 13 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sludge BombBestPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Dark PulseDark · 3s | 80 | 50 | 26.7 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Weezing's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 112.9
- Actual Defense
- 126.6
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Acid*
Sludge BombBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,293 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 14 | 25 | 1,500 | 100.0% |
| 2 | 0 | 15 | 13 | 25 | 1,499 | 99.6% |
| 3 | 0 | 13 | 15 | 25 | 1,500 | 99.5% |
| 4 | 0 | 13 | 14 | 25 | 1,496 | 99.5% |
| 5 | 1 | 15 | 11 | 25 | 1,499 | 99.3% |
| 6 | 3 | 15 | 14 | 24.5 | 1,499 | 99.3% |
| 7 | 1 | 13 | 13 | 25 | 1,500 | 99.2% |
| 8 | 0 | 14 | 13 | 25 | 1,495 | 99.2% |
| 9 | 1 | 11 | 14 | 25 | 1,498 | 99.1% |
| 10 | 0 | 8 | 12 | 25.5 | 1,499 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- WeezingViewing50 CandyBest moves
Tackle
Sludge Bomb
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground
Psychic - ×0.625
Grass
Fighting
Poison
Bug
Fairy
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×0.625
Ice×1
Fighting×0.625
Poison×0.625
Ground×1.6
Flying×1
Psychic×1.6
Bug×0.625
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves










PoisonSTAB 1.2×Acid · Sludge BombSuper effective ×1.6
Grass
Fairy
RockRolloutSuper effective ×1.6
Fire
Ice
Flying
Bug
BugInfestationSuper effective ×1.6
Grass
Psychic
Dark
DarkDark PulseSuper effective ×1.6
Psychic
Ghost
GhostShadow BallSuper effective ×1.6
Psychic
Ghost
ElectricThunderboltSuper effective ×1.6
Water
Flying
NormalTackleSuper effective ×1.6None (neutral or worse against every type)

