- Attack
- 220
- Defense
- 186
- HP
- 155
100% CP
- Shadow RaidsLv20
- 1,550
- min 1,418
- Weather boostLv25
- 1,938
- min 1,772
- MaxLv50
- 3,067
- Lv40 2,713
At a glance
Basics
Shadow Kabutops is a Rock/Water-type Pokémon. Its 100% IV CP is 1,550 at level 20 (Shadow Raids), 1,938 at weather-boosted level 25 and up to 3,067 at level 50. It is most vulnerable to Grass attacks (2.56×) and also weak to Electric/Fighting/Ground attacks (1.6×). It resists Normal/Ice/Poison/Flying/Fire attacks. In raids, Waterfall + Stone Edge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Shellfish Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,067 / 3,103
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Kabutops swam underwater to hunt for its prey in ancient times. The Pokémon was apparently evolving from being a water dweller to living on land as evident from the beginnings of change in its gills and legs.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Waterfall
Stone EdgeBest100% efficiency14.6TDO 288 - 2
Fury Cutter*
Stone Edge96% efficiency14.1TDO 278 - 3
Waterfall
Ancient Power95% efficiency13.9TDO 273 - 4
Waterfall
Water Pulse92% efficiency13.4TDO 264 - 5
Fury Cutter*
Ancient Power90% efficiency13.2TDO 261
Top 5 of 16 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
WaterfallBestWater · 1s · STAB | 13 | +7 | 15.6 | 7 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Fury Cutter*Bug · 0.5s | 4 | +8 | 8 | 16 |
Mud ShotGround · 0.5s | 4 | +6 | 8 | 12 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Stone EdgeBestRock · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Water PulseWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
Ancient PowerRock · 3.5s · STAB | 70 | 33 | 24 | 2.55 |
Aqua JetWater · 2.5s · STAB | 45 | 33 | 21.6 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Kabutops's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 168.5
- Actual Defense
- 100.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Waterfall
Stone EdgeBest100% efficiencyThis is the best moveset at these stats. That's 72% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,713 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 10 | 21 | 1,497 | 100.0% |
| 2 | 0 | 12 | 12 | 21 | 1,499 | 100.0% |
| 3 | 2 | 15 | 14 | 20.5 | 1,496 | 100.0% |
| 4 | 1 | 13 | 10 | 21 | 1,500 | 100.0% |
| 5 | 0 | 10 | 14 | 21 | 1,500 | 99.9% |
| 6 | 3 | 14 | 14 | 20.5 | 1,499 | 99.9% |
| 7 | 0 | 8 | 15 | 21 | 1,497 | 99.9% |
| 8 | 1 | 7 | 15 | 21 | 1,500 | 99.8% |
| 9 | 1 | 15 | 15 | 20.5 | 1,494 | 99.5% |
| 10 | 1 | 15 | 14 | 20.5 | 1,490 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow KabutopsViewing50 CandyBest moves
Waterfall
Stone Edge
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Grass - ×1.6
Electric
Fighting
Ground - ×0.625
Normal
Ice
Poison
Flying - ×0.39
Fire
Show all 18 types
Normal×0.625
Fire×0.39
Water×1
Electric×1.6
Grass×2.56
Ice×0.625
Fighting×1.6
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves













RockSTAB 1.2×Ancient Power · Stone EdgeSuper effective ×1.6
Fire
Ice
Flying
Bug
WaterSTAB 1.2×Waterfall · Water Pulse · Aqua JetSuper effective ×1.6
Fire
Ground
Rock
GroundMud ShotSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
FightingRock SmashSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
BugFury CutterSuper effective ×1.6
Grass
Psychic
Dark

