- Attack
- 221
- Defense
- 159
- HP
- 190
100% CP
- Shadow RaidsLv20
- 1,590
- min 1,456
- Weather boostLv25
- 1,988
- min 1,821
- MaxLv50
- 3,147
- Lv40 2,783
At a glance
Basics
Shadow Aerodactyl is a Rock/Flying-type Pokémon. Its 100% IV CP is 1,590 at level 20 (Shadow Raids), 1,988 at weather-boosted level 25 and up to 3,147 at level 50. It is weak to Water/Electric/Ice/Rock/Steel attacks (1.6×). It resists Normal/Fire/Poison/Ground/Flying/Bug attacks. In raids, Rock Throw + Rock Slide is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Fossil Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,147 / 3,184
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from genetic material extracted from amber. It is imagined to have been the king of the skies in ancient times.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Rock SlideBest100% efficiency15.9TDO 328 - 2
Rock Throw
Brutal Swing99% efficiency15.7TDO 324 - 3
Steel Wing
Rock Slide96% efficiency15.3TDO 315 - 4
Steel Wing
Brutal Swing95% efficiency15.1TDO 312 - 5
Rock Throw
Hyper Beam94% efficiency14.9TDO 307
Top 5 of 24 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
Steel WingSteel · 1s | 14 | +8 | 14 | 8 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
Dragon BreathDragon · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Rock SlideBestRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Brutal SwingDark · 2s | 65 | 33 | 32.5 | 1.97 |
Iron HeadSteel · 2s | 60 | 50 | 30 | 1.2 |
Earth PowerGround · 3.5s | 100 | 50 | 28.6 | 2 |
Ancient PowerRock · 3.5s · STAB | 70 | 33 | 24 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Aerodactyl's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 169.2
- Actual Defense
- 86.6
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Brutal SwingBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,783 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 20 | 1,496 | 100.0% |
| 2 | 2 | 14 | 15 | 20 | 1,498 | 99.9% |
| 3 | 0 | 14 | 9 | 20.5 | 1,500 | 99.8% |
| 4 | 0 | 11 | 12 | 20.5 | 1,498 | 99.7% |
| 5 | 2 | 15 | 14 | 20 | 1,499 | 99.6% |
| 6 | 2 | 15 | 13 | 20 | 1,495 | 99.6% |
| 7 | 1 | 10 | 12 | 20.5 | 1,500 | 99.6% |
| 8 | 0 | 15 | 15 | 20 | 1,489 | 99.5% |
| 9 | 0 | 15 | 8 | 20.5 | 1,500 | 99.5% |
| 10 | 0 | 15 | 7 | 20.5 | 1,496 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Electric
Ice
Rock
Steel - ×0.625
Normal
Fire
Poison
Ground
Flying
Bug
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1.6
Grass×1
Ice×1.6
Fighting×1
Poison×0.625
Ground×0.625
Flying×0.625
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves












RockSTAB 1.2×Rock Throw · Ancient Power · Rock SlideSuper effective ×1.6
Fire
Ice
Flying
Bug
GroundEarth PowerSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
SteelSteel Wing · Iron HeadSuper effective ×1.6
Ice
Rock
Fairy
DarkBite · Brutal SwingSuper effective ×1.6
Psychic
Ghost
DragonDragon BreathSuper effective ×1.6
Dragon
NormalHyper BeamSuper effective ×1.6None (neutral or worse against every type)

