- Attack
- 192
- Defense
- 236
- HP
- 207
100% CP
- Shadow RaidsLv20
- 1,743
- min 1,604
- Weather boostLv25
- 2,179
- min 2,005
- MaxLv50
- 3,450
- Lv40 3,051
At a glance
Basics
Shadow Articuno is a Ice/Flying-type Pokémon. Its 100% IV CP is 1,743 at level 20 (Shadow Raids), 2,179 at weather-boosted level 25 and up to 3,450 at level 50. It is most vulnerable to Rock attacks (2.56×) and also weak to Fire/Electric/Steel attacks (1.6×). It resists Grass/Bug/Ground attacks. In raids, Frost Breath + Triple Axel is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Freeze Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,450 / 3,491
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Articuno is a Legendary Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Frost Breath
Triple AxelBest100% efficiency13.6TDO 439 - 2
Powder Snow
Triple Axel100% efficiency13.6TDO 438 - 3
Ice Shard
Triple Axel98% efficiency13.4TDO 430 - 4
Powder Snow
Blizzard98% efficiency13.4TDO 429 - 5
Frost Breath
Blizzard97% efficiency13.3TDO 427
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Frost BreathBestIce · 1s · STAB | 11 | +9 | 13.2 | 9 |
Ice ShardIce · 1s · STAB | 10 | +10 | 12 | 10 |
Powder SnowIce · 1s · STAB | 6 | +15 | 7.2 | 15 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Triple AxelBestIce · 2s · STAB | 60 | 33 | 36 | 2.18 |
BlizzardIce · 3s · STAB | 130 | 100 | 52 | 1.56 |
Hurricane*Flying · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Ice BeamIce · 3.5s · STAB | 95 | 50 | 32.6 | 2.28 |
Icy WindIce · 3.5s · STAB | 65 | 33 | 22.3 | 2.36 |
Ancient PowerRock · 3.5s | 70 | 33 | 20 | 2.12 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Articuno's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 148.4
- Actual Defense
- 125.0
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Ice Shard
Triple AxelBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,051 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 18.5 | 1,496 | 100.0% |
| 2 | 1 | 15 | 14 | 18.5 | 1,500 | 99.7% |
| 3 | 1 | 15 | 13 | 18.5 | 1,497 | 99.7% |
| 4 | 1 | 13 | 15 | 18.5 | 1,498 | 99.7% |
| 5 | 0 | 14 | 15 | 18.5 | 1,493 | 99.6% |
| 6 | 0 | 13 | 6 | 19 | 1,499 | 99.5% |
| 7 | 0 | 11 | 8 | 19 | 1,500 | 99.5% |
| 8 | 0 | 9 | 10 | 19 | 1,500 | 99.5% |
| 9 | 2 | 15 | 11 | 18.5 | 1,498 | 99.5% |
| 10 | 2 | 13 | 13 | 18.5 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Rock - ×1.6
Fire
Electric
Steel - ×0.625
Grass
Bug - ×0.39
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1.6
Grass×0.625
Ice×1
Fighting×1
Poison×1
Ground×0.39
Flying×1
Psychic×1
Bug×0.625
Rock×2.56
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves









