- Attack
- 252
- Defense
- 189
- HP
- 207
100% CP
- RaidsLv20
- 2,027
- min 1,943
- Weather boostLv25
- 2,534
- min 2,428
- MaxLv50
- 4,012
- Lv40 3,548
At a glance
Basics
Galarian Zapdos is a Fighting/Flying-type Pokémon. Its 100% IV CP is 2,027 at level 20 (raids, eggs and research), 2,534 at weather-boosted level 25 and up to 4,012 at level 50. It is weak to Electric/Ice/Flying/Psychic/Fairy attacks (1.6×). It resists Grass/Fighting/Dark/Ground/Bug attacks. In raids, Counter + Fly is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Electric Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,012 / 4,059
Zapdos is a Legendary Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
FlyBest100% efficiency17.7TDO 554 - 2
Low Kick
Fly95% efficiency16.9TDO 528 - 3
Counter
Brave Bird94% efficiency16.6TDO 519 - 4
Low Kick
Brave Bird88% efficiency15.5TDO 486 - 5
Counter
Close Combat82% efficiency14.4TDO 452
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Low KickFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlyBestFlying · 2s · STAB | 90 | 50 | 54 | 2.16 |
Brave BirdFlying · 2s · STAB | 130 | 100 | 78 | 1.56 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Ancient PowerRock · 3.5s | 70 | 33 | 20 | 2.12 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Galarian Zapdos's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 159.5
- Actual Defense
- 121.9
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
FlyBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,548 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 3 | 15 | 14 | 15.5 | 1,497 | 100.0% |
| 2 | 4 | 14 | 14 | 15.5 | 1,499 | 99.9% |
| 3 | 0 | 9 | 12 | 16 | 1,498 | 99.9% |
| 4 | 0 | 14 | 7 | 16 | 1,499 | 99.8% |
| 5 | 1 | 8 | 12 | 16 | 1,500 | 99.8% |
| 6 | 0 | 7 | 15 | 16 | 1,500 | 99.7% |
| 7 | 0 | 7 | 14 | 16 | 1,497 | 99.7% |
| 8 | 0 | 12 | 9 | 16 | 1,499 | 99.6% |
| 9 | 2 | 15 | 15 | 15.5 | 1,495 | 99.6% |
| 10 | 2 | 15 | 14 | 15.5 | 1,491 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Ice
Flying
Psychic
Fairy - ×0.625
Grass
Fighting
Dark - ×0.39
Ground
Bug
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1
Ground×0.39
Flying×1.6
Psychic×1.6
Bug×0.39
Rock×1
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves











