- Attack
- 210
- Defense
- 210
- HP
- 225
100% CP
- RaidsLv20
- 1,865
- min 1,785
- Weather boostLv25
- 2,332
- min 2,231
- MaxLv50
- 3,691
- Lv40 3,265
At a glance
Basics
Mew is a Psychic-type Pokémon. Its 100% IV CP is 1,865 at level 20 (raids, eggs and research), 2,332 at weather-boosted level 25 and up to 3,691 at level 50. It is weak to Bug/Ghost/Dark attacks (1.6×). It resists Fighting/Psychic attacks. In raids, Pound + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- New Species Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,691 / 3,735
Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Pound
PsychicBest100% efficiency13.3TDO 497 - 2
Snarl
Psychic97% efficiency12.9TDO 483 - 3
Shadow Claw
Psychic96% efficiency12.8TDO 477 - 4
Dragon Tail
Psychic96% efficiency12.7TDO 476 - 5
Steel Wing
Psychic96% efficiency12.7TDO 476
Top 5 of 350 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack14
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PoundBestNormal · 0.5s | 6 | +5 | 12 | 10 |
Dragon TailDragon · 1s | 14 | +8 | 14 | 8 |
Steel WingSteel · 1s | 14 | +8 | 14 | 8 |
Poison JabPoison · 1s | 13 | +9 | 13 | 9 |
WaterfallWater · 1s | 13 | +7 | 13 | 7 |
Shadow ClawGhost · 0.5s | 6 | +4 | 12 | 8 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Frost BreathIce · 1s | 11 | +9 | 11 | 9 |
SnarlDark · 1s | 11 | +13 | 11 | 13 |
CutNormal · 0.5s | 5 | +5 | 10 | 10 |
Struggle BugBug · 1.5s | 15 | +15 | 10 | 10 |
InfestationBug · 1s | 9 | +13 | 9 | 13 |
Volt SwitchElectric · 1.5s | 13 | +20 | 8.7 | 13.3 |
Charge BeamElectric · 1s | 7 | +14 | 7 | 14 |
Charged Attack25
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
BlizzardIce · 3s | 130 | 100 | 43.3 | 1.3 |
Stone EdgeRock · 2.5s | 105 | 100 | 42 | 1.05 |
Flash CannonSteel · 2.5s | 100 | 100 | 40 | 1 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
OverheatFire · 4s | 160 | 100 | 40 | 1.6 |
SurfWater · 1.5s | 60 | 50 | 40 | 1.2 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Grass KnotGrass · 2.5s | 90 | 50 | 36 | 1.8 |
Solar BeamGrass · 5s | 180 | 100 | 36 | 1.8 |
Wild ChargeElectric · 2.5s | 90 | 50 | 36 | 1.8 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Dragon ClawDragon · 1.5s | 45 | 33 | 30 | 1.36 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
Dark PulseDark · 3s | 80 | 50 | 26.7 | 1.6 |
Gyro BallSteel · 3.5s | 85 | 50 | 24.3 | 1.7 |
BulldozeGround · 3.5s | 80 | 50 | 22.9 | 1.6 |
Energy BallGrass · 4s | 90 | 50 | 22.5 | 1.8 |
Ancient PowerRock · 3.5s | 70 | 33 | 20 | 2.12 |
Low SweepFighting · 2s | 40 | 33 | 20 | 1.21 |
Flame ChargeFire · 4s | 70 | 33 | 17.5 | 2.12 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Mew's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 134.4
- Actual Defense
- 134.4
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Pound
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,265 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 10 | 13 | 17.5 | 1,500 | 100.0% |
| 2 | 0 | 8 | 15 | 17.5 | 1,500 | 99.8% |
| 3 | 0 | 11 | 12 | 17.5 | 1,500 | 99.7% |
| 4 | 3 | 14 | 15 | 17 | 1,498 | 99.6% |
| 5 | 1 | 8 | 13 | 17.5 | 1,500 | 99.6% |
| 6 | 0 | 9 | 14 | 17.5 | 1,500 | 99.5% |
| 7 | 0 | 9 | 13 | 17.5 | 1,497 | 99.5% |
| 8 | 2 | 15 | 15 | 17 | 1,494 | 99.5% |
| 9 | 0 | 14 | 8 | 17.5 | 1,498 | 99.5% |
| 10 | 0 | 12 | 10 | 17.5 | 1,497 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Bug
Ghost
Dark - ×0.625
Fighting
Psychic
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves


















PsychicSTAB 1.2×Psychic · PsyshockSuper effective ×1.6
Fighting
Poison
FightingRock Smash · Focus Blast · Low SweepSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
GroundBulldozeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
IceFrost Breath · Blizzard · Ice BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
RockAncient Power · Rock Slide · Stone EdgeSuper effective ×1.6
Fire
Ice
Flying
Bug
FireFlame Charge · OverheatSuper effective ×1.6
Grass
Ice
Bug
Steel
BugInfestation · Struggle BugSuper effective ×1.6
Grass
Psychic
Dark
SteelSteel Wing · Flash Cannon · Gyro BallSuper effective ×1.6
Ice
Rock
Fairy
WaterWaterfall · SurfSuper effective ×1.6
Fire
Ground
Rock
FairyDazzling GleamSuper effective ×1.6
Fighting
Dragon
Dark
GrassEnergy Ball · Grass Knot · Solar BeamSuper effective ×1.6
Water
Ground
Rock
ElectricCharge Beam · Volt Switch · Thunder · Thunderbolt · Wild ChargeSuper effective ×1.6
Water
Flying
PoisonPoison JabSuper effective ×1.6
Grass
Fairy
GhostShadow ClawSuper effective ×1.6
Psychic
Ghost
DarkSnarl · Dark PulseSuper effective ×1.6
Psychic
Ghost
DragonDragon Tail · Dragon ClawSuper effective ×1.6
Dragon
NormalCut · Pound · Hyper BeamSuper effective ×1.6None (neutral or worse against every type)

