- Attack
- 158
- Defense
- 126
- HP
- 151
100% CP
- RaidsLv20
- 944
- min 887
- Weather boostLv25
- 1,180
- min 1,109
- MaxLv50
- 1,868
- Lv40 1,653
At a glance
Basics
Quilava is a Fire-type Pokémon. Its 100% IV CP is 944 at level 20 (raids, eggs and research), 1,180 at weather-boosted level 25 and up to 1,868 at level 50. It is weak to Water/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Bug/Steel/Fairy attacks. In raids, Tackle + Flamethrower is its strongest moveset (level 40, 100% IVs). It evolves into Typhlosion with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Volcano Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,868 / 1,891
Quilava keeps its foes at bay with the intensity of its flames and gusts of superheated air. This Pokémon applies its outstanding nimbleness to dodge attacks even while scorching the foe with flames.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
FlamethrowerBest100% efficiency9.5TDO 155 - 2
Ember
Flamethrower93% efficiency8.8TDO 143 - 3
Tackle
Dig82% efficiency7.8TDO 127 - 4
Tackle
Flame Charge81% efficiency7.8TDO 126 - 5
Ember
Flame Charge78% efficiency7.4TDO 121
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
EmberFire · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlamethrowerBestFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
DigGround · 4.5s | 100 | 50 | 22.2 | 2 |
Flame ChargeFire · 4s · STAB | 70 | 33 | 21 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Quilava's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 103.4
- Actual Defense
- 84.2
- Actual HP
- 99
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
FlamethrowerBest100% efficiencyThis is the best moveset at these stats. That's 72% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,653 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 40 | 1,499 | 100.0% |
| 2 | 0 | 14 | 14 | 40 | 1,499 | 100.0% |
| 3 | 0 | 15 | 15 | 39.5 | 1,498 | 99.9% |
| 4 | 0 | 15 | 13 | 40 | 1,500 | 99.9% |
| 5 | 0 | 13 | 13 | 40.5 | 1,499 | 99.9% |
| 6 | 1 | 15 | 15 | 39 | 1,497 | 99.9% |
| 7 | 0 | 14 | 12 | 40.5 | 1,500 | 99.8% |
| 8 | 1 | 15 | 13 | 39.5 | 1,499 | 99.8% |
| 9 | 0 | 15 | 11 | 40.5 | 1,500 | 99.7% |
| 10 | 1 | 15 | 11 | 40 | 1,500 | 99.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- QuilavaViewing25 CandyBest moves
Tackle
Flamethrower
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock - ×0.625
Fire
Grass
Ice
Bug
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves









