- Attack
- 150
- Defense
- 142
- HP
- 163
100% CP
- RaidsLv20
- 984
- min 925
- Weather boostLv25
- 1,230
- min 1,157
- MaxLv50
- 1,947
- Lv40 1,722
At a glance
Basics
Croconaw is a Water-type Pokémon. Its 100% IV CP is 984 at level 20 (raids, eggs and research), 1,230 at weather-boosted level 25 and up to 1,947 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Ice Punch is its strongest moveset (level 40, 100% IVs). It evolves into Feraligatr with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Big Jaw Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,947 / 1,970
Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Ice PunchBest100% efficiency7.9TDO 153 - 2
Water Gun
Water Pulse99% efficiency7.8TDO 151 - 3
Scratch
Ice Punch98% efficiency7.7TDO 149 - 4
Scratch
Water Pulse97% efficiency7.7TDO 148 - 5
Water Gun
Crunch94% efficiency7.4TDO 143
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
ScratchNormal · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Ice PunchBestIce · 2s | 50 | 33 | 25 | 1.52 |
Water PulseWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Croconaw's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 98.6
- Actual Defense
- 93.8
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Ice PunchBest100% efficiencyThis is the best moveset at these stats. That's 72% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,722 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 37.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 15 | 37 | 1,499 | 99.8% |
| 3 | 1 | 15 | 13 | 37 | 1,500 | 99.7% |
| 4 | 1 | 15 | 15 | 36.5 | 1,497 | 99.7% |
| 5 | 1 | 11 | 15 | 37.5 | 1,500 | 99.4% |
| 6 | 0 | 12 | 13 | 38 | 1,498 | 99.4% |
| 7 | 0 | 12 | 11 | 38.5 | 1,500 | 99.4% |
| 8 | 0 | 12 | 15 | 37.5 | 1,495 | 99.4% |
| 9 | 0 | 13 | 12 | 38 | 1,498 | 99.3% |
| 10 | 0 | 13 | 14 | 37.5 | 1,496 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- CroconawViewing25 CandyBest moves
Water Gun
Ice Punch
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves









