- Attack
- 148
- Defense
- 125
- HP
- 198
100% CP
- RaidsLv20
- 1,004
- min 944
- Weather boostLv25
- 1,255
- min 1,181
- MaxLv50
- 1,987
- Lv40 1,758
At a glance
Basics
Furret is a Normal-type Pokémon. Its 100% IV CP is 1,004 at level 20 (raids, eggs and research), 1,255 at weather-boosted level 25 and up to 1,987 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Quick Attack + Hyper Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Long Body Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,987 / 2,011
Furret has a very slim build. When under attack, it can slickly squirm through narrow spaces and get away. In spite of its short limbs, this Pokémon is very nimble and fleet.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Quick Attack
Hyper BeamBest100% efficiency9.6TDO 199 - 2
Sucker Punch
Hyper Beam92% efficiency8.8TDO 182 - 3
Quick Attack
Trailblaze84% efficiency8.1TDO 167 - 4
Quick Attack
Swift79% efficiency7.6TDO 157 - 5
Quick Attack
Brick Break79% efficiency7.6TDO 157
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Quick AttackBestNormal · 1s · STAB | 10 | +13 | 12 | 13 |
Sucker PunchDark · 0.5s | 5 | +6 | 10 | 12 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hyper BeamBestNormal · 4s · STAB | 150 | 100 | 45 | 1.8 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Brick BreakFighting · 1.5s | 40 | 33 | 26.7 | 1.21 |
SwiftNormal · 3s · STAB | 65 | 50 | 26 | 1.56 |
DigGround · 4.5s | 100 | 50 | 22.2 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Furret's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 97.4
- Actual Defense
- 83.6
- Actual HP
- 127
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Quick Attack
Hyper BeamBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,758 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 14 | 35.5 | 1,500 | 100.0% |
| 2 | 0 | 14 | 15 | 36 | 1,499 | 100.0% |
| 3 | 0 | 12 | 15 | 36.5 | 1,500 | 99.9% |
| 4 | 0 | 14 | 9 | 37 | 1,500 | 99.6% |
| 5 | 0 | 15 | 10 | 36.5 | 1,498 | 99.6% |
| 6 | 1 | 15 | 11 | 36 | 1,500 | 99.5% |
| 7 | 0 | 14 | 12 | 36.5 | 1,500 | 99.5% |
| 8 | 0 | 15 | 13 | 36 | 1,497 | 99.5% |
| 9 | 0 | 15 | 12 | 36 | 1,494 | 99.5% |
| 10 | 1 | 14 | 12 | 36 | 1,499 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- FurretViewing25 CandyBest moves
Quick Attack
Hyper Beam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












NormalSTAB 1.2×Quick Attack · Hyper Beam · SwiftSuper effective ×1.6None (neutral or worse against every type)
FightingBrick BreakSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
GroundDigSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
GrassTrailblazeSuper effective ×1.6
Water
Ground
Rock
DarkSucker PunchSuper effective ×1.6
Psychic
Ghost

