- Attack
- 145
- Defense
- 156
- HP
- 225
100% CP
- RaidsLv20
- 1,156
- min 1,092
- Weather boostLv25
- 1,446
- min 1,365
- MaxLv50
- 2,288
- Lv40 2,024
At a glance
Basics
Noctowl is a Normal/Flying-type Pokémon. Its 100% IV CP is 1,156 at level 20 (raids, eggs and research), 1,446 at weather-boosted level 25 and up to 2,288 at level 50. It is weak to Electric/Ice/Rock attacks (1.6×). It resists Grass/Bug/Ground/Ghost attacks. In raids, Extrasensory + Sky Attack is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Owl Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,288 / 2,316
Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Extrasensory
Sky AttackBest100% efficiency9.8TDO 278 - 2
Wing Attack
Sky Attack100% efficiency9.8TDO 278 - 3
Extrasensory
Shadow Ball89% efficiency8.7TDO 246 - 4
Wing Attack
Shadow Ball89% efficiency8.7TDO 246 - 5
Extrasensory
Psychic85% efficiency8.4TDO 237
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ExtrasensoryBestPsychic · 1s | 11 | +11 | 11 | 11 |
Wing AttackFlying · 1s · STAB | 10 | +11 | 12 | 11 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sky AttackBestFlying · 2s · STAB | 80 | 50 | 48 | 1.92 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
PsychicPsychic · 3s | 95 | 50 | 31.7 | 1.9 |
Night ShadeGhost · 2.5s | 60 | 50 | 24 | 1.2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Noctowl's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 95.6
- Actual Defense
- 102.2
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Extrasensory
Sky AttackBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,024 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 14 | 15 | 28.5 | 1,499 | 100.0% |
| 2 | 0 | 15 | 15 | 28.5 | 1,494 | 99.9% |
| 3 | 0 | 14 | 10 | 29 | 1,499 | 99.9% |
| 4 | 0 | 12 | 13 | 29 | 1,500 | 99.9% |
| 5 | 2 | 14 | 12 | 28.5 | 1,500 | 99.5% |
| 6 | 1 | 14 | 14 | 28.5 | 1,496 | 99.4% |
| 7 | 1 | 13 | 15 | 28.5 | 1,495 | 99.4% |
| 8 | 1 | 15 | 13 | 28.5 | 1,498 | 99.4% |
| 9 | 1 | 15 | 12 | 28.5 | 1,494 | 99.4% |
| 10 | 0 | 15 | 14 | 28.5 | 1,490 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- NoctowlViewing50 CandyBest moves
Extrasensory
Sky Attack
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock - ×0.625
Grass
Bug - ×0.39
Ground
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×1
Poison×1
Ground×0.39
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves







