- Attack
- 211
- Defense
- 169
- HP
- 207
100% CP
- Shadow RaidsLv20
- 1,630
- min 1,495
- Weather boostLv25
- 2,037
- min 1,869
- MaxLv50
- 3,225
- Lv40 2,852
At a glance
Basics
Shadow Ampharos is a Electric-type Pokémon. Its 100% IV CP is 1,630 at level 20 (Shadow Raids), 2,037 at weather-boosted level 25 and up to 3,225 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Volt Switch + Zap Cannon is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Light Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,225 / 3,263
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Volt Switch
Zap CannonBest100% efficiency14.8TDO 350 - 2
Charge Beam
Zap Cannon99% efficiency14.7TDO 347 - 3
Volt Switch
Brutal Swing96% efficiency14.3TDO 337 - 4
Charge Beam
Brutal Swing96% efficiency14.2TDO 335 - 5
Volt Switch
Thunder Punch89% efficiency13.2TDO 312
Top 5 of 16 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Volt SwitchBestElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
Charge BeamElectric · 1s · STAB | 7 | +14 | 8.4 | 14 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Zap CannonBestElectric · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
ThunderElectric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Brutal SwingDark · 2s | 65 | 33 | 32.5 | 1.97 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Thunder PunchElectric · 2s · STAB | 50 | 33 | 30 | 1.82 |
Power GemRock · 3s | 80 | 50 | 26.7 | 1.6 |
Dragon Pulse*Dragon · 3.5s | 90 | 50 | 25.7 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Ampharos's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 162.0
- Actual Defense
- 91.6
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Charge Beam
Zap CannonBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,852 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 11 | 20 | 1,499 | 100.0% |
| 2 | 0 | 10 | 14 | 20 | 1,497 | 99.9% |
| 3 | 1 | 9 | 14 | 20 | 1,500 | 99.8% |
| 4 | 0 | 14 | 10 | 20 | 1,500 | 99.8% |
| 5 | 0 | 14 | 9 | 20 | 1,497 | 99.8% |
| 6 | 1 | 13 | 9 | 20 | 1,500 | 99.7% |
| 7 | 0 | 11 | 13 | 20 | 1,498 | 99.7% |
| 8 | 0 | 15 | 8 | 20 | 1,497 | 99.5% |
| 9 | 2 | 15 | 15 | 19.5 | 1,497 | 99.5% |
| 10 | 2 | 15 | 14 | 19.5 | 1,494 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- Shadow AmpharosViewing100 CandyBest moves
Volt Switch
Zap Cannon
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves













ElectricSTAB 1.2×Charge Beam · Volt Switch · Thunder · Zap Cannon · Thunder PunchSuper effective ×1.6
Water
Flying
FightingFocus BlastSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
RockPower GemSuper effective ×1.6
Fire
Ice
Flying
Bug
GrassTrailblazeSuper effective ×1.6
Water
Ground
Rock
DarkBrutal SwingSuper effective ×1.6
Psychic
Ghost
DragonDragon PulseSuper effective ×1.6
Dragon
Events2 past
No upcoming events are known yet.
- 2023.11.25Community Day Classic: Mareep · Exclusive move: Dragon Pulse
- 2018.04.15Community Day: Mareep · Exclusive move: Dragon Pulse

