- Attack
- 184
- Defense
- 138
- HP
- 163
100% CP
- RaidsLv20
- 1,172
- min 1,107
- Weather boostLv25
- 1,465
- min 1,384
- MaxLv50
- 2,318
- Lv40 2,051
At a glance
Basics
Qwilfish is a Water/Poison-type Pokémon. Its 100% IV CP is 1,172 at level 20 (raids, eggs and research), 1,465 at weather-boosted level 25 and up to 2,318 at level 50. It is weak to Electric/Ground/Psychic attacks (1.6×). It resists Fire/Water/Ice/Fighting/Poison/Bug/Steel/Fairy attacks. In raids, Poison Sting + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Balloon Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,318 / 2,346
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Poison Sting
Shadow BallBest100% efficiency10.8TDO 203 - 2
Water Gun
Shadow Ball97% efficiency10.4TDO 196 - 3
Poison Sting
Aqua Tail94% efficiency10.1TDO 190 - 4
Poison Sting
Sludge Wave92% efficiency9.9TDO 186 - 5
Water Gun
Aqua Tail91% efficiency9.8TDO 185
Top 5 of 14 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Poison StingBestPoison · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Water GunWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack7
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s | 100 | 50 | 33.3 | 2 |
Sludge WavePoison · 3s · STAB | 105 | 100 | 42 | 1.26 |
Aqua TailWater · 2s · STAB | 50 | 33 | 30 | 1.82 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
ScaldWater · 3.5s · STAB | 75 | 50 | 25.7 | 1.8 |
Fell StingerBug · 2s | 45 | 33 | 22.5 | 1.36 |
Acid SprayPoison · 3s · STAB | 20 | 50 | 8 | 0.48 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Qwilfish's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 118.9
- Actual Defense
- 91.4
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,051 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 14 | 28 | 1,498 | 100.0% |
| 2 | 1 | 15 | 15 | 27.5 | 1,498 | 99.9% |
| 3 | 0 | 13 | 13 | 28 | 1,498 | 99.9% |
| 4 | 0 | 14 | 12 | 28 | 1,499 | 99.7% |
| 5 | 2 | 15 | 13 | 27.5 | 1,497 | 99.6% |
| 6 | 0 | 15 | 11 | 28 | 1,500 | 99.6% |
| 7 | 0 | 15 | 10 | 28 | 1,495 | 99.6% |
| 8 | 1 | 14 | 10 | 28 | 1,499 | 99.4% |
| 9 | 0 | 15 | 15 | 27.5 | 1,490 | 99.4% |
| 10 | 0 | 11 | 15 | 28 | 1,497 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Ground
Psychic - ×0.625
Fire
Water
Ice
Fighting
Poison
Bug
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1
Ice×0.625
Fighting×0.625
Poison×0.625
Ground×1.6
Flying×1
Psychic×1.6
Bug×0.625
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves










WaterSTAB 1.2×Water Gun · Aqua Tail · ScaldSuper effective ×1.6
Fire
Ground
Rock
PoisonSTAB 1.2×Poison Sting · Sludge Wave · Acid SpraySuper effective ×1.6
Grass
Fairy
IceIce BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
BugFell StingerSuper effective ×1.6
Grass
Psychic
Dark
GhostShadow BallSuper effective ×1.6
Psychic
Ghost

