- Attack
- 118
- Defense
- 156
- HP
- 146
100% CP
- RaidsLv20
- 787
- min 735
- Weather boostLv25
- 984
- min 918
- MaxLv50
- 1,558
- Lv40 1,378
At a glance
Basics
Corsola is a Water/Rock-type Pokémon. Its 100% IV CP is 787 at level 20 (raids, eggs and research), 984 at weather-boosted level 25 and up to 1,558 at level 50. It is most vulnerable to Grass attacks (2.56×) and also weak to Electric/Fighting/Ground attacks (1.6×). It resists Normal/Ice/Poison/Flying/Fire attacks. In raids, Bubble + Power Gem is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Coral Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,558 / 1,576
Corsola's branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bubble
Power GemBest100% efficiency6.9TDO 131 - 2
Bubble
Rock Blast98% efficiency6.7TDO 128 - 3
Tackle
Power Gem97% efficiency6.7TDO 127 - 4
Tackle
Rock Blast96% efficiency6.6TDO 125 - 5
Bubble
Bubble Beam91% efficiency6.2TDO 119
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
BubbleBestWater · 1s · STAB | 10 | +12 | 12 | 12 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Power GemBestRock · 3s · STAB | 80 | 50 | 32 | 1.92 |
Rock BlastRock · 2s · STAB | 50 | 33 | 30 | 1.82 |
Bubble BeamWater · 2s · STAB | 45 | 33 | 27 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Corsola's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 79.5
- Actual Defense
- 102.2
- Actual HP
- 96
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Rock BlastBest100% efficiencyThis is the best moveset at these stats. That's 86% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,378 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 10 | 15 | 15 | 50 | 1,499 | 100.0% |
| 2 | 11 | 15 | 14 | 49.5 | 1,497 | 99.4% |
| 3 | 10 | 14 | 15 | 50 | 1,495 | 99.4% |
| 4 | 10 | 15 | 14 | 50 | 1,494 | 99.3% |
| 5 | 9 | 15 | 15 | 50 | 1,487 | 99.2% |
| 6 | 12 | 13 | 14 | 49.5 | 1,500 | 99.0% |
| 7 | 12 | 14 | 15 | 49 | 1,500 | 99.0% |
| 8 | 12 | 15 | 15 | 48.5 | 1,496 | 99.0% |
| 9 | 11 | 12 | 15 | 50 | 1,498 | 99.0% |
| 10 | 12 | 14 | 13 | 49.5 | 1,500 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Grass - ×1.6
Electric
Fighting
Ground - ×0.625
Normal
Ice
Poison
Flying - ×0.39
Fire
Show all 18 types
Normal×0.625
Fire×0.39
Water×1
Electric×1.6
Grass×2.56
Ice×0.625
Fighting×1.6
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves







