- Attack
- 197
- Defense
- 141
- HP
- 181
100% CP
- RaidsLv20
- 1,322
- min 1,254
- Weather boostLv25
- 1,653
- min 1,568
- MaxLv50
- 2,617
- Lv40 2,315
At a glance
Basics
Octillery is a Water-type Pokémon. Its 100% IV CP is 1,322 at level 20 (raids, eggs and research), 1,653 at weather-boosted level 25 and up to 2,617 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Gunk Shot is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Jet Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,617 / 2,648
Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Gunk ShotBest100% efficiency10.0TDO 212 - 2
Lock-On
Gunk Shot97% efficiency9.8TDO 206 - 3
Water Gun
Water Pulse92% efficiency9.2TDO 195 - 4
Mud Shot
Gunk Shot91% efficiency9.1TDO 192 - 5
Water Gun
Octazooka89% efficiency9.0TDO 189
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Mud ShotGround · 0.5s | 4 | +6 | 8 | 12 |
Lock-OnNormal · 0.5s | 2 | +10 | 4 | 20 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Gunk ShotBestPoison · 3s | 130 | 100 | 43.3 | 1.3 |
OctazookaWater · 2.5s · STAB | 55 | 50 | 26.4 | 1.32 |
Water PulseWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
Aurora BeamIce · 3.5s | 80 | 50 | 22.9 | 1.6 |
Acid SprayPoison · 3s | 20 | 50 | 6.7 | 0.4 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Octillery's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 126.6
- Actual Defense
- 93.2
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Gunk ShotBest100% efficiencyThis is the best moveset at these stats. That's 85% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,315 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 13 | 24.5 | 1,498 | 100.0% |
| 2 | 0 | 13 | 15 | 24.5 | 1,496 | 99.5% |
| 3 | 3 | 15 | 15 | 24 | 1,497 | 99.5% |
| 4 | 0 | 14 | 14 | 24.5 | 1,497 | 99.4% |
| 5 | 0 | 14 | 13 | 24.5 | 1,493 | 99.4% |
| 6 | 1 | 12 | 15 | 24.5 | 1,499 | 99.3% |
| 7 | 4 | 14 | 15 | 24 | 1,500 | 99.3% |
| 8 | 1 | 13 | 14 | 24.5 | 1,500 | 99.2% |
| 9 | 1 | 13 | 13 | 24.5 | 1,496 | 99.2% |
| 10 | 0 | 15 | 12 | 24.5 | 1,494 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- OctilleryViewing50 CandyBest moves
Water Gun
Gunk Shot
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










WaterSTAB 1.2×Water Gun · Water Pulse · OctazookaSuper effective ×1.6
Fire
Ground
Rock
GroundMud ShotSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
IceAurora BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
PoisonGunk Shot · Acid SpraySuper effective ×1.6
Grass
Fairy
NormalLock-OnSuper effective ×1.6None (neutral or worse against every type)

