- Attack
- 224
- Defense
- 144
- HP
- 181
100% CP
- Shadow RaidsLv20
- 1,505
- min 1,374
- Weather boostLv25
- 1,882
- min 1,718
- MaxLv50
- 2,979
- Lv40 2,635
At a glance
Basics
Shadow Houndoom is a Dark/Fire-type Pokémon. Its 100% IV CP is 1,505 at level 20 (Shadow Raids), 1,882 at weather-boosted level 25 and up to 2,979 at level 50. It is weak to Water/Fighting/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Ghost/Dark/Steel/Psychic attacks. In raids, Fire Fang + Foul Play is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Dark Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,979 / 3,014
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
In a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Fang
Foul PlayBest100% efficiency17.0TDO 305 - 2
Snarl
Foul Play100% efficiency17.0TDO 304 - 3
Incinerate
Foul Play96% efficiency16.3TDO 293 - 4
Fire Fang
Flamethrower96% efficiency16.3TDO 292 - 5
Fire Fang
Fire Blast95% efficiency16.2TDO 290
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire FangBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
IncinerateFire · 2.5s · STAB | 32 | +22 | 15.4 | 8.8 |
SnarlDark · 1s · STAB | 11 | +13 | 13.2 | 13 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Foul PlayBestDark · 2s · STAB | 70 | 50 | 42 | 1.68 |
Fire BlastFire · 4s · STAB | 140 | 100 | 42 | 1.68 |
FlamethrowerFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
CrunchDark · 3s · STAB | 65 | 33 | 26 | 2.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Houndoom's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 171.3
- Actual Defense
- 79.2
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Snarl
Foul PlayBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,635 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 13 | 21.5 | 1,499 | 100.0% |
| 2 | 0 | 14 | 12 | 21.5 | 1,500 | 99.8% |
| 3 | 0 | 15 | 10 | 21.5 | 1,497 | 99.6% |
| 4 | 0 | 11 | 15 | 21.5 | 1,497 | 99.5% |
| 5 | 3 | 15 | 14 | 21 | 1,497 | 99.4% |
| 6 | 1 | 14 | 10 | 21.5 | 1,499 | 99.4% |
| 7 | 0 | 12 | 14 | 21.5 | 1,498 | 99.4% |
| 8 | 0 | 12 | 13 | 21.5 | 1,495 | 99.4% |
| 9 | 1 | 10 | 15 | 21.5 | 1,499 | 99.3% |
| 10 | 4 | 14 | 14 | 21 | 1,499 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow HoundoomViewing50 CandyBest moves
Fire Fang
Foul Play
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Fighting
Ground
Rock - ×0.625
Fire
Grass
Ice
Ghost
Dark
Steel - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×1
Ground×1.6
Flying×1
Psychic×0.39
Bug×1
Rock×1.6
Ghost×0.625
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










