- Attack
- 241
- Defense
- 195
- HP
- 207
100% CP
- Shadow RaidsLv20
- 1,972
- min 1,823
- Weather boostLv25
- 2,466
- min 2,280
- MaxLv50
- 3,902
- Lv40 3,452
At a glance
Basics
Shadow Raikou is a Electric-type Pokémon. Its 100% IV CP is 1,972 at level 20 (Shadow Raids), 2,466 at weather-boosted level 25 and up to 3,902 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Thunder Shock + Aura Sphere is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Thunder Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,902 / 3,949
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Aura SphereBest100% efficiency19.6TDO 528 - 2
Volt Switch
Aura Sphere98% efficiency19.2TDO 515 - 3
Thunder Shock
Wild Charge97% efficiency19.0TDO 512 - 4
Volt Switch
Wild Charge95% efficiency18.6TDO 501 - 5
Thunder Shock
Thunderbolt88% efficiency17.3TDO 466
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Volt SwitchElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Aura SphereBestFighting · 2s | 100 | 50 | 50 | 2 |
ThunderElectric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Wild ChargeElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
ThunderboltElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Raikou's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 183.5
- Actual Defense
- 104.5
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Aura SphereBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,452 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 3 | 15 | 14 | 16 | 1,500 | 100.0% |
| 2 | 0 | 14 | 7 | 16.5 | 1,500 | 99.7% |
| 3 | 2 | 15 | 15 | 16 | 1,498 | 99.6% |
| 4 | 2 | 15 | 14 | 16 | 1,494 | 99.6% |
| 5 | 4 | 15 | 12 | 16 | 1,500 | 99.6% |
| 6 | 0 | 12 | 9 | 16.5 | 1,500 | 99.5% |
| 7 | 3 | 14 | 15 | 16 | 1,500 | 99.5% |
| 8 | 3 | 14 | 14 | 16 | 1,497 | 99.5% |
| 9 | 4 | 13 | 14 | 16 | 1,499 | 99.5% |
| 10 | 0 | 10 | 11 | 16.5 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










