- Attack
- 153
- Defense
- 73
- HP
- 1
100% CP
- RaidsLv20
- 224
- min 175
- Weather boostLv25
- 281
- min 219
- MaxLv50
- 445
- Lv40 393
At a glance
Basics
Shedinja is a Bug/Ghost-type Pokémon. Its 100% IV CP is 224 at level 20 (raids, eggs and research), 281 at weather-boosted level 25 and up to 445 at level 50. It is weak to Fire/Flying/Rock/Ghost/Dark attacks (1.6×). It resists Grass/Poison/Ground/Bug/Normal/Fighting attacks. In raids, Bug Bite + Aerial Ace is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Shed Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 445 / 450
Shedinja's hard body doesn't move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bug Bite
Aerial AceBest100% efficiency6.0TDO 6 - 2
Bug Bite
Dig100% efficiency6.0TDO 6 - 3
Bug Bite
Shadow Sneak100% efficiency6.0TDO 6 - 4
Shadow Claw
Aerial Ace100% efficiency6.0TDO 6 - 5
Shadow Claw
Dig100% efficiency6.0TDO 6
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Bug BiteBestBug · 0.5s · STAB | 5 | +6 | 12 | 12 |
Shadow ClawGhost · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Struggle Bug*Bug · 1.5s · STAB | 15 | +15 | 12 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Aerial AceBestFlying · 2.5s | 55 | 33 | 22 | 1.67 |
DigGround · 4.5s | 100 | 50 | 22.2 | 2 |
Shadow SneakGhost · 3s · STAB | 50 | 33 | 20 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shedinja's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 100.4
- Actual Defense
- 52.6
- Actual HP
- 10
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Shadow Claw
Aerial AceBest100% efficiencyThis is the best moveset at these stats. That's 100% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 393 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shedinja only reaches CP 445 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 445 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 442 | 99.4% |
| 3 | 15 | 14 | 15 | 50 | 442 | 98.9% |
| 4 | 13 | 15 | 15 | 50 | 439 | 98.8% |
| 5 | 14 | 14 | 15 | 50 | 439 | 98.3% |
| 6 | 12 | 15 | 15 | 50 | 437 | 98.2% |
| 7 | 15 | 13 | 15 | 50 | 440 | 97.7% |
| 8 | 13 | 14 | 15 | 50 | 437 | 97.7% |
| 9 | 11 | 15 | 15 | 50 | 434 | 97.6% |
| 10 | 14 | 13 | 15 | 50 | 437 | 97.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Flying
Rock
Ghost
Dark - ×0.625
Grass
Poison
Ground
Bug - ×0.39
Normal - ×0.244
Fighting
Show all 18 types
Normal×0.39
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×1
Fighting×0.244
Poison×0.625
Ground×0.625
Flying×1.6
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












