- Attack
- 92
- Defense
- 42
- HP
- 162
100% CP
- Shadow RaidsLv20
- 383
- min 314
- Weather boostLv25
- 479
- min 392
- MaxLv50
- 758
- Lv40 671
At a glance
Basics
Shadow Whismur is a Normal-type Pokémon. Its 100% IV CP is 383 at level 20 (Shadow Raids), 479 at weather-boosted level 25 and up to 758 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Pound + Stomp is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Loudred with 12 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Whisper Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 758 / 767
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Normally, Whismur's voice is very quiet—it is barely audible even if one is paying close attention. However, if this Pokémon senses danger, it starts crying at an earsplitting volume.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Pound
StompBest100% efficiency8.4TDO 49 - 2
Pound
Flamethrower95% efficiency8.0TDO 46 - 3
Astonish
Stomp81% efficiency6.8TDO 39 - 4
Astonish
Flamethrower79% efficiency6.6TDO 38 - 5
Pound
Disarming Voice72% efficiency6.0TDO 35
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PoundBestNormal · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
AstonishGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
StompBestNormal · 1.5s · STAB | 50 | 50 | 40 | 1.2 |
FlamethrowerFire · 2s | 65 | 50 | 32.5 | 1.3 |
Disarming VoiceFairy · 4s | 70 | 33 | 17.5 | 2.12 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Whismur's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 76.7
- Actual Defense
- 28.4
- Actual HP
- 105
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Pound
StompBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 671 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Whismur only reaches CP 758 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 758 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 756 | 99.3% |
| 3 | 15 | 15 | 13 | 50 | 754 | 99.3% |
| 4 | 14 | 15 | 15 | 50 | 751 | 99.1% |
| 5 | 15 | 15 | 12 | 50 | 752 | 98.6% |
| 6 | 14 | 15 | 14 | 50 | 749 | 98.4% |
| 7 | 14 | 15 | 13 | 50 | 747 | 98.4% |
| 8 | 15 | 14 | 15 | 50 | 752 | 98.2% |
| 9 | 13 | 15 | 15 | 50 | 744 | 98.1% |
| 10 | 15 | 15 | 11 | 50 | 750 | 98.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow WhismurViewingBest moves
Pound
Stomp
From Shadow Whismur to the final evolution62 Candy
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves










