- Attack
- 36
- Defense
- 71
- HP
- 137
100% CP
- RaidsLv20
- 208
- min 179
- Weather boostLv25
- 260
- min 223
- MaxLv50
- 411
- Lv40 364
At a glance
Basics
Azurill is a Normal/Fairy-type Pokémon. Its 100% IV CP is 208 at level 20 (raids, eggs and research), 260 at weather-boosted level 25 and up to 411 at level 50. It is weak to Poison/Steel attacks (1.6×). It resists Bug/Dark/Ghost/Dragon attacks. In raids, Bubble + Body Slam is its strongest moveset (level 40, 100% IVs). It evolves into Marill with 25 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Polka Dot Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 411 / 416
Azurill spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bubble
Body SlamBest100% efficiency3.1TDO 28 - 2
Bubble
Ice Beam90% efficiency2.8TDO 26 - 3
Bubble
Bubble Beam82% efficiency2.6TDO 23 - 4
Splash
Body Slam79% efficiency2.5TDO 23 - 5
Splash
Ice Beam70% efficiency2.2TDO 20
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
BubbleBestWater · 1s | 10 | +12 | 10 | 12 |
SplashWater · 1.5s | 0 | +17 | 0 | 11.3 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Body SlamBestNormal · 2s · STAB | 50 | 33 | 30 | 1.82 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
Bubble BeamWater · 2s | 45 | 33 | 22.5 | 1.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Azurill's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 30.5
- Actual Defense
- 51.4
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Bubble
Body SlamBest100% efficiencyThis is the best moveset at these stats. That's 69% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 364 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Azurill only reaches CP 411 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 411 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 410 | 99.2% |
| 3 | 15 | 15 | 13 | 50 | 409 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 409 | 98.8% |
| 5 | 15 | 15 | 12 | 50 | 407 | 98.4% |
| 6 | 15 | 14 | 14 | 50 | 407 | 98.1% |
| 7 | 15 | 14 | 13 | 50 | 406 | 98.1% |
| 8 | 14 | 15 | 15 | 50 | 403 | 98.0% |
| 9 | 15 | 13 | 15 | 50 | 406 | 97.7% |
| 10 | 15 | 15 | 11 | 50 | 406 | 97.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- AzurillViewingBest moves
Bubble
Body Slam
From Azurill to the final evolution50 Candy
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Poison
Steel - ×0.625
Bug
Dark - ×0.39
Ghost
Dragon
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1.6
Ground×1
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×0.39
Dragon×0.39
Dark×0.625
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves







