- Attack
- 82
- Defense
- 215
- HP
- 102
100% CP
- RaidsLv20
- 567
- min 521
- Weather boostLv25
- 709
- min 651
- MaxLv50
- 1,123
- Lv40 993
At a glance
Basics
Nosepass is a Rock-type Pokémon. Its 100% IV CP is 567 at level 20 (raids, eggs and research), 709 at weather-boosted level 25 and up to 1,123 at level 50. It is weak to Water/Grass/Fighting/Ground/Steel attacks (1.6×). It resists Normal/Fire/Poison/Flying attacks. In raids, Rock Throw + Rock Slide is its strongest moveset (level 40, 100% IVs). It evolves into Probopass with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Compass Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,123 / 1,136
Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Rock SlideBest100% efficiency5.4TDO 100 - 2
Rock Throw
Rock Blast95% efficiency5.1TDO 96 - 3
Rock Throw
Thunderbolt95% efficiency5.1TDO 96 - 4
Spark
Rock Slide85% efficiency4.6TDO 85 - 5
Spark
Rock Blast81% efficiency4.4TDO 81
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
SparkElectric · 0.5s | 4 | +6 | 8 | 12 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Rock SlideBestRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Rock BlastRock · 2s · STAB | 50 | 33 | 30 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Nosepass's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 57.9
- Actual Defense
- 137.4
- Actual HP
- 69
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Rock SlideBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 993 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Nosepass only reaches CP 1,123 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,123 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,121 | 99.6% |
| 3 | 15 | 13 | 15 | 50 | 1,118 | 99.1% |
| 4 | 15 | 15 | 14 | 50 | 1,118 | 99.0% |
| 5 | 14 | 15 | 15 | 50 | 1,111 | 99.0% |
| 6 | 15 | 12 | 15 | 50 | 1,116 | 98.7% |
| 7 | 15 | 14 | 14 | 50 | 1,116 | 98.5% |
| 8 | 14 | 14 | 15 | 50 | 1,109 | 98.5% |
| 9 | 15 | 11 | 15 | 50 | 1,113 | 98.3% |
| 10 | 15 | 13 | 14 | 50 | 1,113 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- NosepassViewingBest moves
Rock Throw
Rock Slide
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Grass
Fighting
Ground
Steel - ×0.625
Normal
Fire
Poison
Flying
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1
Grass×1.6
Ice×1
Fighting×1.6
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves





Events1 past
No upcoming events are known yet.
- 2022.06.07Spotlight Hour: Nosepass · 2× Candy for catches

