- Attack
- 155
- Defense
- 141
- HP
- 137
100% CP
- Shadow RaidsLv20
- 934
- min 833
- Weather boostLv25
- 1,167
- min 1,041
- MaxLv50
- 1,848
- Lv40 1,634
At a glance
Basics
Shadow Mawile is a Steel/Fairy-type Pokémon. Its 100% IV CP is 934 at level 20 (Shadow Raids), 1,167 at weather-boosted level 25 and up to 1,848 at level 50. It is weak to Fire/Ground attacks (1.6×). It resists Normal/Grass/Ice/Poison/Flying/Psychic/Rock/Dark/Fairy/Bug/Dragon attacks. In raids, Fairy Wind + Play Rough is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Deceiver Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,848 / 1,870
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Mawile's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fairy Wind
Play RoughBest100% efficiency11.8TDO 161 - 2
Fire Fang
Play Rough98% efficiency11.5TDO 158 - 3
Bite
Play Rough92% efficiency10.8TDO 148 - 4
Astonish
Play Rough92% efficiency10.8TDO 148 - 5
Ice Fang
Play Rough91% efficiency10.7TDO 147
Top 5 of 20 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack5
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fairy WindBestFairy · 1s · STAB | 9 | +13 | 10.8 | 13 |
Fire FangFire · 1s | 13 | +9 | 13 | 9 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
Ice FangIce · 1.5s | 12 | +20 | 8 | 13.3 |
AstonishGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Play RoughBestFairy · 3s · STAB | 90 | 50 | 36 | 2.16 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
Power-Up PunchFighting · 2s | 50 | 33 | 25 | 1.52 |
Vise GripNormal · 2s | 35 | 33 | 17.5 | 1.06 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Mawile's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 121.9
- Actual Defense
- 77.7
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Bite
Play RoughBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,634 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 40 | 1,500 | 100.0% |
| 2 | 0 | 15 | 15 | 40.5 | 1,500 | 100.0% |
| 3 | 0 | 14 | 14 | 41 | 1,499 | 100.0% |
| 4 | 0 | 15 | 13 | 41 | 1,499 | 99.8% |
| 5 | 0 | 15 | 11 | 41.5 | 1,499 | 99.6% |
| 6 | 0 | 11 | 15 | 41.5 | 1,499 | 99.5% |
| 7 | 1 | 14 | 15 | 40 | 1,495 | 99.4% |
| 8 | 2 | 13 | 15 | 40 | 1,500 | 99.4% |
| 9 | 0 | 14 | 15 | 40.5 | 1,495 | 99.3% |
| 10 | 1 | 13 | 15 | 40.5 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Ground - ×0.625
Normal
Grass
Ice
Poison
Flying
Psychic
Rock
Dark
Fairy - ×0.39
Bug - ×0.244
Dragon
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.39
Rock×0.625
Ghost×1
Dragon×0.244
Dark×0.625
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves














FairySTAB 1.2×Fairy Wind · Play RoughSuper effective ×1.6
Fighting
Dragon
Dark
SteelSTAB 1.2×Iron HeadSuper effective ×1.6
Ice
Rock
Fairy
FightingPower-Up PunchSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
FireFire FangSuper effective ×1.6
Grass
Ice
Bug
Steel
IceIce FangSuper effective ×1.6
Grass
Ground
Flying
Dragon
GhostAstonishSuper effective ×1.6
Psychic
Ghost
DarkBiteSuper effective ×1.6
Psychic
Ghost
NormalVise GripSuper effective ×1.6None (neutral or worse against every type)

