- Attack
- 215
- Defense
- 127
- HP
- 172
100% CP
- RaidsLv20
- 1,337
- min 1,267
- Weather boostLv25
- 1,672
- min 1,585
- MaxLv50
- 2,646
- Lv40 2,340
At a glance
Basics
Manectric is a Electric-type Pokémon. Its 100% IV CP is 1,337 at level 20 (raids, eggs and research), 1,672 at weather-boosted level 25 and up to 2,646 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Thunder Fang + Wild Charge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Discharge Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,646 / 2,678
Manectric is constantly discharging electricity from its mane. The sparks sometimes ignite forest fires. When it enters a battle, this Pokémon creates thunderclouds.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Fang
Wild ChargeBest100% efficiency14.5TDO 266 - 2
Snarl
Wild Charge96% efficiency14.0TDO 256 - 3
Charge Beam
Wild Charge94% efficiency13.7TDO 251 - 4
Thunder Fang
Overheat85% efficiency12.3TDO 226 - 5
Thunder Fang
Thunder83% efficiency12.0TDO 220
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder FangBestElectric · 1s · STAB | 10 | +13 | 12 | 13 |
SnarlDark · 1s | 11 | +13 | 11 | 13 |
Charge BeamElectric · 1s · STAB | 7 | +14 | 8.4 | 14 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
ThunderElectric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
OverheatFire · 4s | 160 | 100 | 40 | 1.6 |
Flame BurstFire · 2.5s | 70 | 50 | 28 | 1.4 |
Psychic FangsPsychic · 1s | 25 | 33 | 25 | 0.76 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Manectric's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 137.4
- Actual Defense
- 84.8
- Actual HP
- 111
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Snarl
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,340 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 24 | 1,500 | 100.0% |
| 2 | 1 | 15 | 13 | 24 | 1,499 | 99.6% |
| 3 | 0 | 14 | 15 | 24 | 1,495 | 99.3% |
| 4 | 0 | 15 | 14 | 24 | 1,496 | 99.2% |
| 5 | 0 | 15 | 13 | 24 | 1,492 | 99.2% |
| 6 | 0 | 12 | 11 | 24.5 | 1,499 | 99.1% |
| 7 | 1 | 13 | 15 | 24 | 1,496 | 99.1% |
| 8 | 0 | 13 | 10 | 24.5 | 1,500 | 99.0% |
| 9 | 1 | 14 | 14 | 24 | 1,498 | 98.9% |
| 10 | 1 | 14 | 13 | 24 | 1,494 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- ManectricViewing50 CandyBest moves
Thunder Fang
Wild Charge
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves











