- Attack
- 171
- Defense
- 188
- HP
- 190
100% CP
- Shadow RaidsLv20
- 1,354
- min 1,231
- Weather boostLv25
- 1,692
- min 1,539
- MaxLv50
- 2,679
- Lv40 2,369
At a glance
Basics
Shadow Grumpig is a Psychic-type Pokémon. Its 100% IV CP is 1,354 at level 20 (Shadow Raids), 1,692 at weather-boosted level 25 and up to 2,679 at level 50. It is weak to Bug/Ghost/Dark attacks (1.6×). It resists Fighting/Psychic attacks. In raids, Psywave + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Manipulate Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,679 / 2,711
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Grumpig uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psywave
PsychicBest100% efficiency13.4TDO 322 - 2
Extrasensory
Psychic98% efficiency13.2TDO 317 - 3
Charge Beam
Psychic92% efficiency12.4TDO 298 - 4
Psywave
Shadow Ball89% efficiency12.0TDO 288 - 5
Extrasensory
Shadow Ball89% efficiency11.9TDO 286
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PsywaveBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
ExtrasensoryPsychic · 1s · STAB | 11 | +11 | 13.2 | 11 |
Charge BeamElectric · 1s | 7 | +14 | 7 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Dynamic PunchFighting · 2.5s | 85 | 50 | 34 | 1.7 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
Mirror CoatPsychic · 2.5s · STAB | 60 | 50 | 28.8 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Grumpig's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 133.3
- Actual Defense
- 101.1
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Extrasensory
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,369 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 14 | 15 | 24 | 1,499 | 100.0% |
| 2 | 0 | 15 | 15 | 24 | 1,494 | 99.9% |
| 3 | 1 | 15 | 14 | 24 | 1,499 | 99.7% |
| 4 | 2 | 12 | 15 | 24 | 1,500 | 99.6% |
| 5 | 2 | 15 | 12 | 24 | 1,500 | 99.6% |
| 6 | 1 | 13 | 15 | 24 | 1,495 | 99.5% |
| 7 | 0 | 10 | 13 | 24.5 | 1,498 | 99.5% |
| 8 | 0 | 13 | 10 | 24.5 | 1,498 | 99.5% |
| 9 | 0 | 14 | 15 | 24 | 1,490 | 99.4% |
| 10 | 2 | 13 | 14 | 24 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow GrumpigViewing50 CandyBest moves
Psywave
Psychic
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Bug
Ghost
Dark - ×0.625
Fighting
Psychic
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












