- Attack
- 221
- Defense
- 115
- HP
- 172
100% CP
- RaidsLv20
- 1,313
- min 1,243
- Weather boostLv25
- 1,641
- min 1,554
- MaxLv50
- 2,598
- Lv40 2,298
At a glance
Basics
Cacturne is a Grass/Dark-type Pokémon. Its 100% IV CP is 1,313 at level 20 (raids, eggs and research), 1,641 at weather-boosted level 25 and up to 2,598 at level 50. It is most vulnerable to Bug attacks (2.56×) and also weak to Fire/Ice/Fighting/Poison/Flying/Fairy attacks (1.6×). It resists Water/Electric/Grass/Ground/Ghost/Dark/Psychic attacks. In raids, Sucker Punch + Grass Knot is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Scarecrow Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,598 / 2,629
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Sucker Punch
Grass KnotBest100% efficiency15.4TDO 258 - 2
Sand Attack
Grass Knot97% efficiency14.8TDO 249 - 3
Poison Jab
Grass Knot94% efficiency14.4TDO 242 - 4
Sucker Punch
Trailblaze87% efficiency13.4TDO 224 - 5
Sucker Punch
Payback85% efficiency13.0TDO 218
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Sucker PunchBestDark · 0.5s · STAB | 5 | +6 | 12 | 12 |
Poison JabPoison · 1s | 13 | +9 | 13 | 9 |
Sand AttackGround · 0.5s | 4 | +7 | 8 | 14 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
PaybackDark · 2s · STAB | 95 | 100 | 57 | 1.14 |
TrailblazeGrass · 2s · STAB | 65 | 50 | 39 | 1.56 |
Dynamic PunchFighting · 2.5s | 85 | 50 | 34 | 1.7 |
Dark PulseDark · 3s · STAB | 80 | 50 | 32 | 1.92 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Cacturne's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 141.0
- Actual Defense
- 77.7
- Actual HP
- 111
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Sucker Punch
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,298 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 24.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 13 | 24.5 | 1,498 | 100.0% |
| 3 | 1 | 14 | 13 | 24.5 | 1,499 | 99.6% |
| 4 | 1 | 15 | 11 | 24.5 | 1,497 | 99.6% |
| 5 | 2 | 13 | 13 | 24.5 | 1,500 | 99.3% |
| 6 | 2 | 14 | 11 | 24.5 | 1,498 | 99.3% |
| 7 | 3 | 15 | 15 | 24 | 1,495 | 99.2% |
| 8 | 0 | 13 | 15 | 24.5 | 1,494 | 99.2% |
| 9 | 2 | 15 | 10 | 24.5 | 1,499 | 99.2% |
| 10 | 0 | 14 | 14 | 24.5 | 1,496 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- CacturneViewing50 CandyBest moves
Sucker Punch
Grass Knot
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Bug - ×1.6
Fire
Ice
Fighting
Poison
Flying
Fairy - ×0.625
Water
Electric
Grass
Ground
Ghost
Dark - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1.6
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×0.39
Bug×2.56
Rock×1
Ghost×0.625
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves














GrassSTAB 1.2×Grass Knot · TrailblazeSuper effective ×1.6
Water
Ground
Rock
DarkSTAB 1.2×Sucker Punch · Dark Pulse · PaybackSuper effective ×1.6
Psychic
Ghost
GroundSand AttackSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
FightingDynamic PunchSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
PoisonPoison JabSuper effective ×1.6
Grass
Fairy

