- Attack
- 178
- Defense
- 153
- HP
- 207
100% CP
- RaidsLv20
- 1,330
- min 1,261
- Weather boostLv25
- 1,662
- min 1,577
- MaxLv50
- 2,631
- Lv40 2,327
At a glance
Basics
Lunatone is a Rock/Psychic-type Pokémon. Its 100% IV CP is 1,330 at level 20 (raids, eggs and research), 1,662 at weather-boosted level 25 and up to 2,631 at level 50. It is weak to Water/Grass/Ground/Bug/Ghost/Dark/Steel attacks (1.6×). It resists Normal/Fire/Poison/Flying/Psychic attacks. In raids, Psywave + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Meteorite Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,631 / 2,663
Lunatone was discovered at a location where a meteoroid fell. As a result, some people theorize that this Pokémon came from space. However, no one has been able to prove this theory so far.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psywave
PsychicBest100% efficiency12.0TDO 310 - 2
Rock Throw
Psychic99% efficiency11.9TDO 307 - 3
Confusion
Psychic98% efficiency11.7TDO 303 - 4
Rock Throw
Rock Slide92% efficiency11.1TDO 286 - 5
Rock Throw
Weather Ball92% efficiency11.1TDO 286
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PsywaveBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Rock ThrowRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Weather BallIce · 1.5s | 55 | 33 | 36.7 | 1.67 |
Rock SlideRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
MoonblastFairy · 4s | 130 | 100 | 32.5 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Lunatone's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 115.3
- Actual Defense
- 100.4
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,327 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 24.5 | 1,499 | 100.0% |
| 2 | 0 | 14 | 15 | 24.5 | 1,498 | 99.4% |
| 3 | 0 | 14 | 14 | 24.5 | 1,495 | 99.4% |
| 4 | 1 | 13 | 14 | 24.5 | 1,498 | 99.4% |
| 5 | 0 | 15 | 13 | 24.5 | 1,496 | 99.3% |
| 6 | 1 | 14 | 13 | 24.5 | 1,500 | 99.3% |
| 7 | 1 | 15 | 11 | 24.5 | 1,497 | 99.2% |
| 8 | 0 | 10 | 12 | 25 | 1,500 | 99.0% |
| 9 | 3 | 15 | 15 | 24 | 1,497 | 98.9% |
| 10 | 4 | 14 | 15 | 24 | 1,500 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Grass
Ground
Bug
Ghost
Dark
Steel - ×0.625
Normal
Fire
Poison
Flying
Psychic
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1
Grass×1.6
Ice×1
Fighting×1
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves











