- Attack
- 175
- Defense
- 170
- HP
- 181
100% CP
- RaidsLv20
- 1,291
- min 1,224
- Weather boostLv25
- 1,614
- min 1,530
- MaxLv50
- 2,554
- Lv40 2,259
At a glance
Basics
Chimecho is a Psychic-type Pokémon. Its 100% IV CP is 1,291 at level 20 (raids, eggs and research), 1,614 at weather-boosted level 25 and up to 2,554 at level 50. It is weak to Bug/Ghost/Dark attacks (1.6×). It resists Fighting/Psychic attacks. In raids, Extrasensory + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Wind Chime Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,554 / 2,585
Chimecho makes its cries echo inside its hollow body. When this Pokémon becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Extrasensory
Shadow BallBest100% efficiency10.2TDO 255 - 2
Extrasensory
Psyshock95% efficiency9.7TDO 243 - 3
Astonish
Shadow Ball93% efficiency9.5TDO 238 - 4
Astonish
Psyshock89% efficiency9.1TDO 227 - 5
Extrasensory
Energy Ball80% efficiency8.2TDO 205
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ExtrasensoryBestPsychic · 1s · STAB | 11 | +11 | 13.2 | 11 |
AstonishGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s | 100 | 50 | 33.3 | 2 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
Energy BallGrass · 4s | 90 | 50 | 22.5 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Chimecho's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 113.5
- Actual Defense
- 110.5
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Extrasensory
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,259 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 12 | 25.5 | 1,500 | 100.0% |
| 2 | 0 | 11 | 15 | 25.5 | 1,499 | 99.9% |
| 3 | 0 | 15 | 11 | 25.5 | 1,500 | 99.8% |
| 4 | 2 | 15 | 14 | 25 | 1,499 | 99.7% |
| 5 | 0 | 12 | 14 | 25.5 | 1,500 | 99.7% |
| 6 | 0 | 13 | 13 | 25.5 | 1,500 | 99.5% |
| 7 | 0 | 13 | 12 | 25.5 | 1,496 | 99.5% |
| 8 | 1 | 9 | 15 | 25.5 | 1,500 | 99.3% |
| 9 | 0 | 10 | 15 | 25.5 | 1,495 | 99.3% |
| 10 | 0 | 14 | 11 | 25.5 | 1,496 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- ChimechoViewing50 CandyBest moves
Extrasensory
Shadow Ball
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Bug
Ghost
Dark - ×0.625
Fighting
Psychic
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








