- Attack
- 211
- Defense
- 179
- HP
- 146
100% CP
- RaidsLv20
- 1,425
- min 1,354
- Weather boostLv25
- 1,781
- min 1,692
- MaxLv50
- 2,820
- Lv40 2,494
At a glance
Basics
Gorebyss is a Water-type Pokémon. Its 100% IV CP is 1,425 at level 20 (raids, eggs and research), 1,781 at weather-boosted level 25 and up to 2,820 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- South Sea Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,820 / 2,853
Gorebyss lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon's body is unharmed by ordinary attacks.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
PsychicBest100% efficiency11.8TDO 255 - 2
Confusion
Psychic92% efficiency10.8TDO 234 - 3
Water Gun
Water Pulse90% efficiency10.6TDO 230 - 4
Water Gun
Draining Kiss84% efficiency9.9TDO 213 - 5
Confusion
Water Pulse82% efficiency9.7TDO 210
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
ConfusionPsychic · 1.5s | 19 | +14 | 12.7 | 9.3 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s | 95 | 50 | 31.7 | 1.9 |
Water PulseWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
Draining KissFairy · 2.5s | 60 | 50 | 24 | 1.2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Gorebyss's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 135.0
- Actual Defense
- 115.9
- Actual HP
- 96
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,494 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 22.5 | 1,497 | 100.0% |
| 2 | 1 | 14 | 15 | 22.5 | 1,500 | 100.0% |
| 3 | 1 | 15 | 14 | 22.5 | 1,499 | 99.5% |
| 4 | 0 | 14 | 15 | 22.5 | 1,493 | 99.5% |
| 5 | 1 | 13 | 15 | 22.5 | 1,496 | 99.4% |
| 6 | 2 | 12 | 15 | 22.5 | 1,499 | 99.4% |
| 7 | 0 | 11 | 12 | 23 | 1,500 | 99.1% |
| 8 | 0 | 15 | 14 | 22.5 | 1,492 | 99.0% |
| 9 | 1 | 14 | 14 | 22.5 | 1,495 | 99.0% |
| 10 | 0 | 13 | 15 | 22.5 | 1,489 | 99.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Huntail50 CandyRandomBest moves
Water Gun
Aqua Tail - GorebyssViewing50 CandyRandomBest moves
Water Gun
Psychic
- Huntail50 CandyRandomBest moves
- Random means it evolves into one of the branches that have no condition.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves








