- Attack
- 222
- Defense
- 151
- HP
- 183
100% CP
- RaidsLv20
- 1,533
- min 1,459
- Weather boostLv25
- 1,916
- min 1,824
- MaxLv50
- 3,033
- Lv40 2,683
At a glance
Basics
Infernape is a Fire/Fighting-type Pokémon. Its 100% IV CP is 1,533 at level 20 (raids, eggs and research), 1,916 at weather-boosted level 25 and up to 3,033 at level 50. It is weak to Water/Ground/Flying/Psychic attacks (1.6×). It resists Fire/Grass/Ice/Dark/Steel/Bug attacks. In raids, Fire Spin + Blast Burn is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Flame Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,033 / 3,070
It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Spin
Blast Burn*Best100% efficiency15.6TDO 355 - 2
Rock Smash
Blast Burn*94% efficiency14.7TDO 335 - 3
Fire Spin
Flamethrower85% efficiency13.3TDO 301 - 4
Fire Spin
Close Combat82% efficiency12.9TDO 293 - 5
Fire Spin
Solar Beam82% efficiency12.8TDO 291
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire SpinBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
Rock SmashFighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Blast Burn*BestFire · 3.5s · STAB | 120 | 50 | 41.1 | 2.88 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
FlamethrowerFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Solar BeamGrass · 5s | 180 | 100 | 36 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Infernape's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 141.6
- Actual Defense
- 99.2
- Actual HP
- 118
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Spin
Blast Burn*Best100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,683 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 21 | 1,499 | 100.0% |
| 2 | 0 | 14 | 14 | 21 | 1,499 | 99.8% |
| 3 | 0 | 15 | 13 | 21 | 1,500 | 99.5% |
| 4 | 0 | 15 | 12 | 21 | 1,496 | 99.5% |
| 5 | 1 | 14 | 12 | 21 | 1,498 | 99.4% |
| 6 | 0 | 12 | 15 | 21 | 1,494 | 99.4% |
| 7 | 1 | 11 | 15 | 21 | 1,496 | 99.2% |
| 8 | 0 | 13 | 14 | 21 | 1,495 | 99.2% |
| 9 | 1 | 15 | 11 | 21 | 1,499 | 99.2% |
| 10 | 1 | 15 | 10 | 21 | 1,495 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- InfernapeViewing100 CandyBest moves
Fire Spin
Blast Burn
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Ground
Flying
Psychic - ×0.625
Fire
Grass
Ice
Dark
Steel - ×0.39
Bug
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×1
Ground×1.6
Flying×1.6
Psychic×1.6
Bug×0.39
Rock×1
Ghost×1
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves









Events1 past
No upcoming events are known yet.
- 2019.11.16Community Day: Chimchar · Exclusive move: Blast Burn

