- Attack
- 76
- Defense
- 195
- HP
- 102
100% CP
- RaidsLv20
- 509
- min 465
- Weather boostLv25
- 636
- min 581
- MaxLv50
- 1,007
- Lv40 890
At a glance
Basics
Shieldon is a Rock/Steel-type Pokémon. Its 100% IV CP is 509 at level 20 (raids, eggs and research), 636 at weather-boosted level 25 and up to 1,007 at level 50. It is most vulnerable to Fighting/Ground attacks (2.56×) and also weak to Water attacks (1.6×). It resists Ice/Psychic/Bug/Rock/Dragon/Fairy/Normal/Flying/Poison attacks. In raids, Tackle + Heavy Slam is its strongest moveset (level 40, 100% IVs). It evolves into Bastiodon with 50 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Shield Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,007 / 1,019
Although its fossils can be found in layers of primeval rock, nothing but its face has ever been discovered.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Heavy SlamBest100% efficiency5.6TDO 95 - 2
Iron Tail
Heavy Slam92% efficiency5.1TDO 87 - 3
Tackle
Rock Tomb84% efficiency4.7TDO 80 - 4
Tackle
Ancient Power84% efficiency4.7TDO 79 - 5
Iron Tail
Ancient Power82% efficiency4.6TDO 77
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Iron TailSteel · 1s · STAB | 14 | +6 | 16.8 | 6 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Heavy SlamBestSteel · 2s · STAB | 70 | 50 | 42 | 1.68 |
Rock TombRock · 3s · STAB | 65 | 50 | 26 | 1.56 |
Ancient PowerRock · 3.5s · STAB | 70 | 33 | 24 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shieldon's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 54.4
- Actual Defense
- 125.5
- Actual HP
- 69
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Iron Tail
Heavy SlamBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 890 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shieldon only reaches CP 1,007 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,007 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,004 | 99.5% |
| 3 | 15 | 13 | 15 | 50 | 1,002 | 99.0% |
| 4 | 15 | 15 | 14 | 50 | 1,002 | 99.0% |
| 5 | 14 | 15 | 15 | 50 | 996 | 98.9% |
| 6 | 15 | 12 | 15 | 50 | 999 | 98.6% |
| 7 | 15 | 14 | 14 | 50 | 1,000 | 98.5% |
| 8 | 14 | 14 | 15 | 50 | 993 | 98.4% |
| 9 | 15 | 11 | 15 | 50 | 997 | 98.1% |
| 10 | 15 | 13 | 14 | 50 | 998 | 98.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- ShieldonViewingBest moves
Tackle
Heavy Slam
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fighting
Ground - ×1.6
Water - ×0.625
Ice
Psychic
Bug
Rock
Dragon
Fairy - ×0.39
Normal
Flying - ×0.244
Poison
Show all 18 types
Normal×0.39
Fire×1
Water×1.6
Electric×1
Grass×1
Ice×0.625
Fighting×2.56
Poison×0.244
Ground×2.56
Flying×0.39
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves







