- Attack
- 275
- Defense
- 211
- HP
- 205
100% CP
- Shadow RaidsLv20
- 2,307
- min 2,145
- Weather boostLv25
- 2,884
- min 2,682
- MaxLv50
- 4,565
- Lv40 4,038
At a glance
Basics
Shadow Dialga is a Steel/Dragon-type Pokémon. Its 100% IV CP is 2,307 at level 20 (Shadow Raids), 2,884 at weather-boosted level 25 and up to 4,565 at level 50. It is weak to Fighting/Ground attacks (1.6×). It resists Normal/Water/Electric/Flying/Psychic/Bug/Rock/Steel/Grass/Poison attacks. In raids, Metal Claw + Draco Meteor is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Temporal Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,565 / 4,620
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Draco MeteorBest100% efficiency20.6TDO 590 - 2
Dragon Breath
Draco Meteor94% efficiency19.5TDO 557 - 3
Metal Claw
Iron Head87% efficiency18.0TDO 516 - 4
Dragon Breath
Iron Head84% efficiency17.3TDO 496 - 5
Metal Claw
Thunder80% efficiency16.6TDO 474
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Dragon BreathDragon · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Draco MeteorBestDragon · 3.5s · STAB | 150 | 100 | 51.4 | 1.8 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Dialga's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 207.9
- Actual Defense
- 112.5
- Actual HP
- 131
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Draco MeteorBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 4,038 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 8 | 14 | 1,500 | 100.0% |
| 2 | 5 | 15 | 14 | 13.5 | 1,500 | 100.0% |
| 3 | 5 | 15 | 13 | 13.5 | 1,497 | 100.0% |
| 4 | 0 | 15 | 6 | 14 | 1,500 | 99.9% |
| 5 | 6 | 14 | 13 | 13.5 | 1,499 | 99.9% |
| 6 | 4 | 15 | 15 | 13.5 | 1,498 | 99.6% |
| 7 | 4 | 15 | 14 | 13.5 | 1,495 | 99.6% |
| 8 | 4 | 15 | 13 | 13.5 | 1,492 | 99.6% |
| 9 | 0 | 6 | 14 | 14 | 1,497 | 99.6% |
| 10 | 0 | 8 | 12 | 14 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fighting
Ground - ×0.625
Normal
Water
Electric
Flying
Psychic
Bug
Rock
Steel - ×0.39
Grass
Poison
Show all 18 types
Normal×0.625
Fire×1
Water×0.625
Electric×0.625
Grass×0.39
Ice×1
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves







