- Attack
- 238
- Defense
- 238
- HP
- 237
100% CP
- RaidsLv20
- 2,279
- min 2,190
- Weather boostLv25
- 2,850
- min 2,738
- MaxLv50
- 4,510
- Lv40 3,989
At a glance
Basics
Arceus (Steel) is a Steel-type Pokémon. Its 100% IV CP is 2,279 at level 20 (raids, eggs and research), 2,850 at weather-boosted level 25 and up to 4,510 at level 50. It is weak to Fire/Fighting/Ground attacks (1.6×). It resists Normal/Grass/Ice/Flying/Psychic/Bug/Rock/Dragon/Steel/Fairy/Poison attacks. In raids, Iron Tail + Hyper Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Alpha Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,510 / 4,564
It is told in mythology that this Pokémon was born before the universe even existed.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Iron Tail
Hyper BeamBest100% efficiency12.8TDO 565 - 2
Iron Tail
Future Sight99% efficiency12.6TDO 559 - 3
Iron Tail
Outrage98% efficiency12.6TDO 556 - 4
Shadow Claw
Hyper Beam93% efficiency11.9TDO 527 - 5
Shadow Claw
Outrage93% efficiency11.9TDO 525
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Iron TailBestSteel · 1s · STAB | 14 | +6 | 16.8 | 6 |
Shadow ClawGhost · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hyper BeamBestNormal · 4s | 150 | 100 | 37.5 | 1.5 |
Future SightPsychic · 2.5s | 115 | 100 | 46 | 1.15 |
OutrageDragon · 4s | 110 | 50 | 27.5 | 2.2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Arceus (Steel)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 151.1
- Actual Defense
- 151.1
- Actual HP
- 150
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Iron Tail
Hyper BeamBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,989 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 14 | 1,498 | 100.0% |
| 2 | 1 | 13 | 14 | 14 | 1,498 | 99.6% |
| 3 | 1 | 15 | 12 | 14 | 1,498 | 99.6% |
| 4 | 0 | 14 | 15 | 14 | 1,498 | 99.6% |
| 5 | 0 | 14 | 14 | 14 | 1,495 | 99.6% |
| 6 | 2 | 11 | 14 | 14 | 1,499 | 99.2% |
| 7 | 2 | 13 | 12 | 14 | 1,499 | 99.2% |
| 8 | 1 | 12 | 15 | 14 | 1,498 | 99.2% |
| 9 | 1 | 12 | 14 | 14 | 1,495 | 99.2% |
| 10 | 2 | 15 | 10 | 14 | 1,499 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Ground - ×0.625
Normal
Grass
Ice
Flying
Psychic
Bug
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves









