- Attack
- 122
- Defense
- 152
- HP
- 155
100% CP
- RaidsLv20
- 823
- min 770
- Weather boostLv25
- 1,029
- min 962
- MaxLv50
- 1,629
- Lv40 1,441
At a glance
Basics
Servine is a Grass-type Pokémon. Its 100% IV CP is 823 at level 20 (raids, eggs and research), 1,029 at weather-boosted level 25 and up to 1,629 at level 50. It is weak to Fire/Ice/Poison/Flying/Bug attacks (1.6×). It resists Water/Electric/Grass/Ground attacks. In raids, Vine Whip + Grass Knot is its strongest moveset (level 40, 100% IVs). It evolves into Serperior with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Grass Snake Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,629 / 1,649
When it gets dirty, its leaves can't be used in photosynthesis, so it always keeps itself clean.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Vine Whip
Grass KnotBest100% efficiency9.2TDO 181 - 2
Iron Tail
Grass Knot84% efficiency7.8TDO 153 - 3
Vine Whip
Wrap69% efficiency6.4TDO 126 - 4
Vine Whip
Leaf Tornado65% efficiency6.0TDO 118 - 5
Iron Tail
Wrap63% efficiency5.8TDO 114
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Vine WhipBestGrass · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Iron TailSteel · 1s | 14 | +6 | 14 | 6 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
WrapNormal · 3s | 60 | 33 | 20 | 1.82 |
Leaf TornadoGrass · 3s · STAB | 45 | 33 | 18 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Servine's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 81.8
- Actual Defense
- 99.8
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Vine Whip
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 73% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,441 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 4 | 15 | 15 | 50 | 1,499 | 100.0% |
| 2 | 4 | 15 | 14 | 50 | 1,494 | 100.0% |
| 3 | 6 | 14 | 15 | 49 | 1,500 | 99.8% |
| 4 | 6 | 15 | 14 | 49 | 1,500 | 99.7% |
| 5 | 5 | 15 | 15 | 49 | 1,493 | 99.6% |
| 6 | 5 | 14 | 15 | 49.5 | 1,497 | 99.6% |
| 7 | 5 | 13 | 14 | 50 | 1,497 | 99.6% |
| 8 | 5 | 15 | 14 | 49.5 | 1,497 | 99.5% |
| 9 | 5 | 14 | 13 | 50 | 1,497 | 99.5% |
| 10 | 4 | 14 | 15 | 50 | 1,494 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- ServineViewing25 CandyBest moves
Vine Whip
Grass Knot
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Poison
Flying
Bug - ×0.625
Water
Electric
Grass
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×1
Bug×1.6
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves






