- Attack
- 122
- Defense
- 95
- HP
- 137
100% CP
- Shadow RaidsLv20
- 632
- min 548
- Weather boostLv25
- 790
- min 686
- MaxLv50
- 1,250
- Lv40 1,106
At a glance
Basics
Shadow Psyduck is a Water-type Pokémon. Its 100% IV CP is 632 at level 20 (Shadow Raids), 790 at weather-boosted level 25 and up to 1,250 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Aqua Tail is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Golduck with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Duck Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,250 / 1,265
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Aqua TailBest100% efficiency9.0TDO 87 - 2
Zen Headbutt
Aqua Tail93% efficiency8.3TDO 80 - 3
Water Gun
Cross Chop92% efficiency8.3TDO 80 - 4
Zen Headbutt
Cross Chop83% efficiency7.4TDO 71 - 5
Water Gun
Psybeam80% efficiency7.2TDO 69
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Aqua TailBestWater · 2s · STAB | 50 | 33 | 30 | 1.82 |
Cross ChopFighting · 1.5s | 50 | 50 | 33.3 | 1 |
PsybeamPsychic · 3s | 65 | 50 | 21.7 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Psyduck's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 98.2
- Actual Defense
- 54.8
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Aqua TailBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,106 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Psyduck only reaches CP 1,250 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,250 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,241 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,246 | 99.2% |
| 4 | 15 | 15 | 13 | 50 | 1,242 | 99.2% |
| 5 | 15 | 14 | 15 | 50 | 1,245 | 99.1% |
| 6 | 13 | 15 | 15 | 50 | 1,232 | 98.5% |
| 7 | 14 | 15 | 14 | 50 | 1,237 | 98.5% |
| 8 | 14 | 15 | 13 | 50 | 1,233 | 98.5% |
| 9 | 15 | 15 | 12 | 50 | 1,238 | 98.4% |
| 10 | 14 | 14 | 15 | 50 | 1,236 | 98.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow PsyduckViewingBest moves
Water Gun
Aqua Tail
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










