- Attack
- 191
- Defense
- 162
- HP
- 190
100% CP
- RaidsLv20
- 1,400
- min 1,330
- Weather boostLv25
- 1,750
- min 1,663
- MaxLv50
- 2,770
- Lv40 2,450
At a glance
Basics
Golduck is a Water-type Pokémon. Its 100% IV CP is 1,400 at level 20 (raids, eggs and research), 1,750 at weather-boosted level 25 and up to 2,770 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Confusion + Hydro Pump is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Duck Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,770 / 2,803
The webbed flippers on its forelegs and hind legs and the streamlined body of Golduck give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
Hydro PumpBest100% efficiency10.9TDO 275 - 2
Water Gun
Hydro Pump98% efficiency10.7TDO 269 - 3
Confusion
Liquidation98% efficiency10.7TDO 269 - 4
Water Gun
Liquidation97% efficiency10.5TDO 266 - 5
Confusion
Psychic96% efficiency10.4TDO 263
Top 5 of 14 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s | 19 | +14 | 12.7 | 9.3 |
Water GunWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack7
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hydro PumpBestWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
Cross ChopFighting · 1.5s | 50 | 50 | 33.3 | 1 |
SynchronoisePsychic · 2.5s | 80 | 50 | 32 | 1.6 |
PsychicPsychic · 3s | 95 | 50 | 31.7 | 1.9 |
LiquidationWater · 3s · STAB | 70 | 33 | 28 | 2.55 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
Bubble BeamWater · 2s · STAB | 45 | 33 | 27 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Golduck's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 123.1
- Actual Defense
- 105.7
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Hydro PumpBest100% efficiencyThis is the best moveset at these stats. That's 84% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,450 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 10 | 14 | 23.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 15 | 23 | 1,493 | 100.0% |
| 3 | 1 | 14 | 15 | 23 | 1,496 | 99.9% |
| 4 | 2 | 13 | 15 | 23 | 1,500 | 99.9% |
| 5 | 0 | 15 | 8 | 23.5 | 1,499 | 99.8% |
| 6 | 1 | 15 | 14 | 23 | 1,497 | 99.7% |
| 7 | 1 | 15 | 13 | 23 | 1,493 | 99.7% |
| 8 | 2 | 14 | 14 | 23 | 1,500 | 99.7% |
| 9 | 2 | 14 | 13 | 23 | 1,497 | 99.7% |
| 10 | 0 | 12 | 11 | 23.5 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- GolduckViewing50 CandyBest moves
Confusion
Hydro Pump
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves













