- Attack
- 323
- Defense
- 123
- HP
- 233
100% CP
- RaidsLv20
- 2,231
- min 2,136
- Weather boostLv25
- 2,789
- min 2,670
- MaxLv50
- 4,415
- Lv40 3,905
At a glance
Basics
Galarian Darmanitan (Zen Mode) is a Ice/Fire-type Pokémon. Its 100% IV CP is 2,231 at level 20 (raids, eggs and research), 2,789 at weather-boosted level 25 and up to 4,415 at level 50. It is most vulnerable to Rock attacks (2.56×) and also weak to Water/Fighting/Ground attacks (1.6×). It resists Grass/Bug/Fairy/Ice attacks. In raids, Ice Fang + Avalanche is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Blazing Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,415 / 4,467
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Ice Fang
AvalancheBest100% efficiency19.7TDO 465 - 2
Ice Fang
Overheat99% efficiency19.6TDO 463 - 3
Tackle
Avalanche94% efficiency18.5TDO 438 - 4
Tackle
Overheat92% efficiency18.1TDO 428 - 5
Ice Fang
Ice Punch85% efficiency16.8TDO 396
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Ice FangBestIce · 1.5s · STAB | 12 | +20 | 9.6 | 13.3 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
AvalancheBestIce · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
OverheatFire · 4s · STAB | 160 | 100 | 48 | 1.92 |
Ice PunchIce · 2s · STAB | 50 | 33 | 30 | 1.82 |
SuperpowerFighting · 3s | 85 | 50 | 28.3 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Galarian Darmanitan (Zen Mode)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 201.9
- Actual Defense
- 82.4
- Actual HP
- 148
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Ice Fang
AvalancheBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,905 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 14 | 14 | 1,499 | 100.0% |
| 2 | 1 | 15 | 15 | 14 | 1,497 | 99.7% |
| 3 | 1 | 15 | 14 | 14 | 1,494 | 99.7% |
| 4 | 3 | 14 | 14 | 14 | 1,498 | 99.6% |
| 5 | 3 | 15 | 13 | 14 | 1,500 | 99.5% |
| 6 | 3 | 15 | 12 | 14 | 1,497 | 99.5% |
| 7 | 0 | 15 | 15 | 14 | 1,493 | 99.4% |
| 8 | 0 | 15 | 14 | 14 | 1,489 | 99.4% |
| 9 | 0 | 7 | 15 | 14.5 | 1,500 | 99.3% |
| 10 | 0 | 8 | 13 | 14.5 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Rock - ×1.6
Water
Fighting
Ground - ×0.625
Grass
Bug
Fairy - ×0.39
Ice
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×1
Grass×0.625
Ice×0.39
Fighting×1.6
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×2.56
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves











