- Attack
- 201
- Defense
- 130
- HP
- 181
100% CP
- RaidsLv20
- 1,299
- min 1,231
- Weather boostLv25
- 1,624
- min 1,539
- MaxLv50
- 2,571
- Lv40 2,274
At a glance
Basics
Maractus is a Grass-type Pokémon. Its 100% IV CP is 1,299 at level 20 (raids, eggs and research), 1,624 at weather-boosted level 25 and up to 2,571 at level 50. It is weak to Fire/Ice/Poison/Flying/Bug attacks (1.6×). It resists Water/Electric/Grass/Ground attacks. In raids, Poison Jab + Solar Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Cactus Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,571 / 2,601
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Poison Jab
Solar BeamBest100% efficiency12.2TDO 239 - 2
Bullet Seed
Solar Beam100% efficiency12.2TDO 238 - 3
Poison Jab
Petal Blizzard91% efficiency11.1TDO 218 - 4
Bullet Seed
Petal Blizzard88% efficiency10.8TDO 211 - 5
Poison Jab
Aerial Ace76% efficiency9.2TDO 181
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Poison JabBestPoison · 1s | 13 | +9 | 13 | 9 |
Bullet SeedGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Solar BeamBestGrass · 5s · STAB | 180 | 100 | 43.2 | 2.16 |
Petal BlizzardGrass · 2.5s · STAB | 110 | 100 | 52.8 | 1.32 |
Aerial AceFlying · 2.5s | 55 | 33 | 22 | 1.67 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Maractus's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 129.0
- Actual Defense
- 86.6
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Bullet Seed
Solar BeamBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,274 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 14 | 25 | 1,497 | 100.0% |
| 2 | 0 | 14 | 13 | 25 | 1,498 | 99.9% |
| 3 | 0 | 15 | 12 | 25 | 1,500 | 99.8% |
| 4 | 0 | 15 | 11 | 25 | 1,496 | 99.8% |
| 5 | 1 | 12 | 14 | 25 | 1,499 | 99.8% |
| 6 | 1 | 14 | 11 | 25 | 1,498 | 99.6% |
| 7 | 2 | 15 | 15 | 24.5 | 1,496 | 99.6% |
| 8 | 0 | 14 | 6 | 25.5 | 1,500 | 99.6% |
| 9 | 1 | 15 | 10 | 25 | 1,499 | 99.6% |
| 10 | 2 | 13 | 11 | 25 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Ice
Poison
Flying
Bug - ×0.625
Water
Electric
Grass
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×1
Bug×1.6
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








