- Attack
- 198
- Defense
- 146
- HP
- 190
100% CP
- RaidsLv20
- 1,381
- min 1,311
- Weather boostLv25
- 1,726
- min 1,639
- MaxLv50
- 2,732
- Lv40 2,416
At a glance
Basics
Sawsbuck is a Normal/Grass-type Pokémon. Its 100% IV CP is 1,381 at level 20 (raids, eggs and research), 1,726 at weather-boosted level 25 and up to 2,732 at level 50. It is weak to Fire/Ice/Fighting/Poison/Flying/Bug attacks (1.6×). It resists Water/Electric/Grass/Ground/Ghost attacks. In raids, Feint Attack + Solar Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Season Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,732 / 2,764
They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Feint Attack
Solar BeamBest100% efficiency11.8TDO 270 - 2
Feint Attack
Hyper Beam95% efficiency11.2TDO 258 - 3
Feint Attack
Wild Charge92% efficiency10.9TDO 249 - 4
Feint Attack
Trailblaze91% efficiency10.7TDO 245 - 5
Take Down
Solar Beam89% efficiency10.4TDO 239
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Feint AttackBestDark · 1s | 11 | +10 | 11 | 10 |
Take DownNormal · 1s · STAB | 7 | +8 | 8.4 | 8 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Solar BeamBestGrass · 5s · STAB | 180 | 100 | 43.2 | 2.16 |
MegahornBug · 2s | 105 | 100 | 52.5 | 1.05 |
Hyper BeamNormal · 4s · STAB | 150 | 100 | 45 | 1.8 |
TrailblazeGrass · 2s · STAB | 65 | 50 | 39 | 1.56 |
Wild ChargeElectric · 2.5s | 90 | 50 | 36 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Sawsbuck's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 127.2
- Actual Defense
- 96.2
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Feint Attack
Solar BeamBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,416 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 14 | 23.5 | 1,500 | 100.0% |
| 2 | 0 | 13 | 15 | 23.5 | 1,499 | 99.4% |
| 3 | 0 | 13 | 14 | 23.5 | 1,495 | 99.4% |
| 4 | 1 | 12 | 14 | 23.5 | 1,498 | 99.2% |
| 5 | 0 | 14 | 13 | 23.5 | 1,496 | 99.2% |
| 6 | 3 | 15 | 15 | 23 | 1,498 | 99.2% |
| 7 | 1 | 13 | 13 | 23.5 | 1,499 | 99.1% |
| 8 | 0 | 15 | 12 | 23.5 | 1,497 | 99.1% |
| 9 | 0 | 15 | 11 | 23.5 | 1,493 | 99.1% |
| 10 | 1 | 14 | 12 | 23.5 | 1,500 | 99.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- SawsbuckViewing50 CandyBest moves
Feint Attack
Solar Beam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Fighting
Poison
Flying
Bug - ×0.625
Water
Electric
Grass
Ground - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1.6
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×1
Bug×1.6
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








GrassSTAB 1.2×Solar Beam · TrailblazeSuper effective ×1.6
Water
Ground
Rock
NormalSTAB 1.2×Take Down · Hyper BeamSuper effective ×1.6None (neutral or worse against every type)
BugMegahornSuper effective ×1.6
Grass
Psychic
Dark
DarkFeint AttackSuper effective ×1.6
Psychic
Ghost
ElectricWild ChargeSuper effective ×1.6
Water
Flying

