- Attack
- 158
- Defense
- 127
- HP
- 146
100% CP
- RaidsLv20
- 933
- min 876
- Weather boostLv25
- 1,166
- min 1,095
- MaxLv50
- 1,847
- Lv40 1,633
At a glance
Basics
Emolga is a Electric/Flying-type Pokémon. Its 100% IV CP is 933 at level 20 (raids, eggs and research), 1,166 at weather-boosted level 25 and up to 1,847 at level 50. It is weak to Ice/Rock attacks (1.6×). It resists Grass/Fighting/Ground/Flying/Bug/Steel attacks. In raids, Quick Attack + Thunderbolt is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Sky Squirrel Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,847 / 1,869
As it flies, it scatters electricity around, so bird Pokémon keep their distance. That's why Emolga can keep all its food to itself.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Quick Attack
ThunderboltBest100% efficiency9.8TDO 156 - 2
Quick Attack
Discharge98% efficiency9.6TDO 153 - 3
Thunder Shock
Thunderbolt97% efficiency9.5TDO 151 - 4
Thunder Shock
Discharge96% efficiency9.4TDO 149 - 5
Quick Attack
Acrobatics93% efficiency9.2TDO 145
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Quick AttackBestNormal · 1s | 10 | +13 | 10 | 13 |
Thunder ShockElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
ThunderboltBestElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
AcrobaticsFlying · 2s · STAB | 100 | 100 | 60 | 1.2 |
DischargeElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
Aerial AceFlying · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Emolga's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 103.4
- Actual Defense
- 84.8
- Actual HP
- 96
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 82% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,633 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 41 | 1,500 | 100.0% |
| 2 | 0 | 15 | 15 | 40 | 1,492 | 99.4% |
| 3 | 0 | 14 | 15 | 40.5 | 1,496 | 99.3% |
| 4 | 1 | 14 | 15 | 40 | 1,496 | 99.3% |
| 5 | 0 | 12 | 15 | 41 | 1,494 | 99.3% |
| 6 | 1 | 13 | 15 | 40.5 | 1,500 | 99.2% |
| 7 | 0 | 13 | 14 | 41 | 1,495 | 99.2% |
| 8 | 0 | 15 | 14 | 40.5 | 1,496 | 99.2% |
| 9 | 0 | 15 | 13 | 40.5 | 1,492 | 99.2% |
| 10 | 1 | 15 | 14 | 40 | 1,496 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ice
Rock - ×0.625
Grass
Fighting
Ground
Flying
Bug
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1
Ground×0.625
Flying×0.625
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves






