- Attack
- 227
- Defense
- 166
- HP
- 207
100% CP
- RaidsLv20
- 1,731
- min 1,652
- Weather boostLv25
- 2,164
- min 2,066
- MaxLv50
- 3,425
- Lv40 3,029
At a glance
Basics
Arcanine is a Fire-type Pokémon. Its 100% IV CP is 1,731 at level 20 (raids, eggs and research), 2,164 at weather-boosted level 25 and up to 3,425 at level 50. It is weak to Water/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Bug/Steel/Fairy attacks. In raids, Fire Fang + Fire Blast is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Legendary Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,425 / 3,466
Arcanine is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this Pokémon's body is its source of power.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Fang
Fire BlastBest100% efficiency13.4TDO 373 - 2
Fire Fang
Wild Charge100% efficiency13.4TDO 372 - 3
Fire Fang
Flamethrower99% efficiency13.2TDO 368 - 4
Snarl
Fire Blast99% efficiency13.2TDO 368 - 5
Snarl
Wild Charge98% efficiency13.1TDO 364
Top 5 of 28 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire FangBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
Bite*Dark · 0.5s | 6 | +4 | 12 | 8 |
SnarlDark · 1s | 11 | +13 | 11 | 13 |
Thunder FangElectric · 1s | 10 | +13 | 10 | 13 |
Charged Attack7
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Fire BlastBestFire · 4s · STAB | 140 | 100 | 42 | 1.68 |
FlamethrowerFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Wild ChargeElectric · 2.5s | 90 | 50 | 36 | 1.8 |
Scorching SandsGround · 3s | 90 | 50 | 30 | 1.8 |
Psychic FangsPsychic · 1s | 25 | 33 | 25 | 0.76 |
Bulldoze*Ground · 3.5s | 80 | 50 | 22.9 | 1.6 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Arcanine's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 144.6
- Actual Defense
- 108.1
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Fang
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,029 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 18.5 | 1,498 | 100.0% |
| 2 | 1 | 13 | 15 | 18.5 | 1,500 | 99.9% |
| 3 | 0 | 15 | 14 | 18.5 | 1,498 | 99.8% |
| 4 | 0 | 15 | 13 | 18.5 | 1,495 | 99.8% |
| 5 | 1 | 14 | 13 | 18.5 | 1,497 | 99.6% |
| 6 | 2 | 13 | 13 | 18.5 | 1,500 | 99.5% |
| 7 | 0 | 13 | 15 | 18.5 | 1,493 | 99.4% |
| 8 | 1 | 15 | 12 | 18.5 | 1,498 | 99.4% |
| 9 | 1 | 15 | 11 | 18.5 | 1,495 | 99.4% |
| 10 | 1 | 12 | 15 | 18.5 | 1,496 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- ArcanineViewing50 CandyBest moves
Fire Fang
Fire Blast
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock - ×0.625
Fire
Grass
Ice
Bug
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves













FireSTAB 1.2×Fire Fang · Fire Blast · FlamethrowerSuper effective ×1.6
Grass
Ice
Bug
Steel
GroundBulldoze · Scorching SandsSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
DarkBite · Snarl · CrunchSuper effective ×1.6
Psychic
Ghost
ElectricThunder Fang · Wild ChargeSuper effective ×1.6
Water
Flying
PsychicPsychic FangsSuper effective ×1.6
Fighting
Poison

