- Attack
- 150
- Defense
- 174
- HP
- 155
100% CP
- RaidsLv20
- 1,055
- min 994
- Weather boostLv25
- 1,319
- min 1,243
- MaxLv50
- 2,088
- Lv40 1,847
At a glance
Basics
Klang is a Steel-type Pokémon. Its 100% IV CP is 1,055 at level 20 (raids, eggs and research), 1,319 at weather-boosted level 25 and up to 2,088 at level 50. It is weak to Fire/Fighting/Ground attacks (1.6×). It resists Normal/Grass/Ice/Flying/Psychic/Bug/Rock/Dragon/Steel/Fairy/Poison attacks. In raids, Thunder Shock + Zap Cannon is its strongest moveset (level 40, 100% IVs). It evolves into Klinklang with 100 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Gear Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,088 / 2,113
A minigear and big gear comprise its body. If the minigear it launches at a foe doesn't return, it will die.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Zap CannonBest100% efficiency7.9TDO 176 - 2
Thunder Shock
Thunderbolt100% efficiency7.9TDO 175 - 3
Metal Sound
Thunderbolt96% efficiency7.6TDO 169 - 4
Metal Sound
Zap Cannon95% efficiency7.6TDO 168 - 5
Charge Beam
Thunderbolt92% efficiency7.3TDO 162
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s | 4 | +7 | 8 | 14 |
Metal SoundSteel · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charge BeamElectric · 1s | 7 | +14 | 7 | 14 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Zap CannonBestElectric · 3.5s | 140 | 100 | 40 | 1.4 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Vise GripNormal · 2s | 35 | 33 | 17.5 | 1.06 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Klang's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 98.6
- Actual Defense
- 112.9
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 84% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,847 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 32.5 | 1,499 | 100.0% |
| 2 | 0 | 15 | 14 | 32.5 | 1,495 | 100.0% |
| 3 | 0 | 15 | 12 | 33 | 1,498 | 100.0% |
| 4 | 0 | 12 | 15 | 33 | 1,499 | 100.0% |
| 5 | 0 | 15 | 10 | 33.5 | 1,500 | 100.0% |
| 6 | 1 | 15 | 13 | 32.5 | 1,500 | 99.9% |
| 7 | 1 | 15 | 15 | 32 | 1,497 | 99.9% |
| 8 | 0 | 13 | 14 | 33 | 1,498 | 99.7% |
| 9 | 0 | 10 | 14 | 33.5 | 1,498 | 99.7% |
| 10 | 1 | 13 | 14 | 32.5 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- KlangViewing25 CandyBest moves
Thunder Shock
Zap Cannon
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Ground - ×0.625
Normal
Grass
Ice
Flying
Psychic
Bug
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves






