- Attack
- 128
- Defense
- 74
- HP
- 146
100% CP
- RaidsLv20
- 610
- min 563
- Weather boostLv25
- 763
- min 704
- MaxLv50
- 1,208
- Lv40 1,069
At a glance
Basics
Cubchoo is a Ice-type Pokémon. Its 100% IV CP is 610 at level 20 (raids, eggs and research), 763 at weather-boosted level 25 and up to 1,208 at level 50. It is weak to Fire/Fighting/Rock/Steel attacks (1.6×). It resists Ice attacks. In raids, Charm + Ice Punch is its strongest moveset (level 40, 100% IVs). It evolves into Beartic with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Chill Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,208 / 1,223
Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Charm
Ice PunchBest100% efficiency7.2TDO 72 - 2
Powder Snow
Ice Punch100% efficiency7.2TDO 72 - 3
Charm
Play Rough97% efficiency7.0TDO 70 - 4
Powder Snow
Play Rough97% efficiency7.0TDO 70 - 5
Charm
Icy Wind91% efficiency6.6TDO 65
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CharmBestFairy · 1.5s | 20 | +11 | 13.3 | 7.3 |
Powder SnowIce · 1s · STAB | 6 | +15 | 7.2 | 15 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Ice PunchBestIce · 2s · STAB | 50 | 33 | 30 | 1.82 |
Play RoughFairy · 3s | 90 | 50 | 30 | 1.8 |
Icy WindIce · 3.5s · STAB | 65 | 33 | 22.3 | 2.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Cubchoo's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 85.4
- Actual Defense
- 53.2
- Actual HP
- 96
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Charm
Ice PunchBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,069 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Cubchoo only reaches CP 1,208 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,208 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,200 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,204 | 99.3% |
| 4 | 15 | 14 | 15 | 50 | 1,201 | 98.9% |
| 5 | 13 | 15 | 15 | 50 | 1,191 | 98.6% |
| 6 | 14 | 15 | 14 | 50 | 1,196 | 98.6% |
| 7 | 15 | 15 | 13 | 50 | 1,201 | 98.5% |
| 8 | 14 | 14 | 15 | 50 | 1,193 | 98.2% |
| 9 | 15 | 14 | 14 | 50 | 1,198 | 98.1% |
| 10 | 12 | 15 | 15 | 50 | 1,183 | 97.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- CubchooViewingBest moves
Charm
Ice Punch
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Rock
Steel - ×0.625
Ice
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×1
Ice×0.625
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves







