- Attack
- 204
- Defense
- 129
- HP
- 198
100% CP
- RaidsLv20
- 1,368
- min 1,298
- Weather boostLv25
- 1,711
- min 1,623
- MaxLv50
- 2,708
- Lv40 2,395
At a glance
Basics
Heatmor is a Fire-type Pokémon. Its 100% IV CP is 1,368 at level 20 (raids, eggs and research), 1,711 at weather-boosted level 25 and up to 2,708 at level 50. It is weak to Water/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Bug/Steel/Fairy attacks. In raids, Fire Spin + Flamethrower is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Anteater Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,708 / 2,740
It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Spin
FlamethrowerBest100% efficiency12.1TDO 257 - 2
Lick
Flamethrower95% efficiency11.5TDO 245 - 3
Fire Spin
Thunder Punch86% efficiency10.3TDO 220 - 4
Fire Spin
Power-Up Punch86% efficiency10.3TDO 220 - 5
Lick
Thunder Punch80% efficiency9.7TDO 206
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire SpinBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
LickGhost · 0.5s | 5 | +6 | 10 | 12 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlamethrowerBestFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
Power-Up PunchFighting · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Heatmor's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 130.8
- Actual Defense
- 86.0
- Actual HP
- 127
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Spin
FlamethrowerBest100% efficiencyThis is the best moveset at these stats. That's 82% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,395 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 23.5 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 23.5 | 1,494 | 100.0% |
| 3 | 1 | 14 | 15 | 23.5 | 1,500 | 99.8% |
| 4 | 1 | 14 | 14 | 23.5 | 1,496 | 99.8% |
| 5 | 1 | 15 | 13 | 23.5 | 1,498 | 99.8% |
| 6 | 2 | 13 | 14 | 23.5 | 1,498 | 99.6% |
| 7 | 2 | 14 | 13 | 23.5 | 1,500 | 99.5% |
| 8 | 2 | 15 | 11 | 23.5 | 1,498 | 99.5% |
| 9 | 3 | 12 | 14 | 23.5 | 1,500 | 99.4% |
| 10 | 0 | 14 | 15 | 23.5 | 1,493 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock - ×0.625
Fire
Grass
Ice
Bug
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves












