- Attack
- 223
- Defense
- 152
- HP
- 176
100% CP
- Shadow RaidsLv20
- 1,516
- min 1,385
- Weather boostLv25
- 1,896
- min 1,732
- MaxLv50
- 3,001
- Lv40 2,654
At a glance
Basics
Shadow Greninja is a Water/Dark-type Pokémon. Its 100% IV CP is 1,516 at level 20 (Shadow Raids), 1,896 at weather-boosted level 25 and up to 3,001 at level 50. It is weak to Electric/Grass/Fighting/Bug/Fairy attacks (1.6×). It resists Fire/Water/Ice/Ghost/Dark/Steel/Psychic attacks. In raids, Water Shuriken + Hydro Cannon is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Ninja Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,001 / 3,037
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Shuriken
Hydro Cannon*Best100% efficiency19.7TDO 362 - 2
Bubble
Hydro Cannon*96% efficiency18.9TDO 346 - 3
Feint Attack
Hydro Cannon*94% efficiency18.6TDO 341 - 4
Water Shuriken
Brutal Swing91% efficiency17.9TDO 328 - 5
Bubble
Brutal Swing88% efficiency17.4TDO 319
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water ShurikenBestWater · 1s · STAB | 9 | +14 | 10.8 | 14 |
Feint AttackDark · 1s · STAB | 11 | +10 | 13.2 | 10 |
BubbleWater · 1s · STAB | 10 | +12 | 12 | 12 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hydro Cannon*BestWater · 2s · STAB | 90 | 50 | 54 | 2.16 |
SurfWater · 1.5s · STAB | 60 | 50 | 48 | 1.44 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
Brutal SwingDark · 2s · STAB | 65 | 33 | 39 | 2.36 |
Night SlashDark · 2s · STAB | 45 | 33 | 27 | 1.64 |
Aerial AceFlying · 2.5s | 55 | 33 | 22 | 1.67 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Greninja's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 170.6
- Actual Defense
- 83.1
- Actual HP
- 114
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Water Shuriken
Hydro Cannon*Best100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,654 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 3 | 15 | 12 | 21 | 1,500 | 100.0% |
| 2 | 1 | 15 | 15 | 21 | 1,499 | 100.0% |
| 3 | 1 | 15 | 14 | 21 | 1,495 | 100.0% |
| 4 | 0 | 9 | 15 | 21.5 | 1,500 | 99.9% |
| 5 | 2 | 14 | 14 | 21 | 1,497 | 99.8% |
| 6 | 0 | 13 | 10 | 21.5 | 1,498 | 99.8% |
| 7 | 0 | 10 | 13 | 21.5 | 1,497 | 99.7% |
| 8 | 3 | 13 | 14 | 21 | 1,499 | 99.7% |
| 9 | 1 | 12 | 10 | 21.5 | 1,500 | 99.7% |
| 10 | 2 | 15 | 13 | 21 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- Shadow GreninjaViewing100 CandyBest moves
Water Shuriken
Hydro Cannon
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass
Fighting
Bug
Fairy - ×0.625
Fire
Water
Ice
Ghost
Dark
Steel - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×0.39
Bug×1.6
Rock×1
Ghost×0.625
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1.6
Offensive matchupsBased on learnable moves








Events1 past
No upcoming events are known yet.
- 2023.08.13Community Day: Froakie · Exclusive move: Hydro Cannon

