- Attack
- 145
- Defense
- 110
- HP
- 158
100% CP
- RaidsLv20
- 839
- min 785
- Weather boostLv25
- 1,049
- min 981
- MaxLv50
- 1,661
- Lv40 1,469
At a glance
Basics
Fletchinder is a Fire/Flying-type Pokémon. Its 100% IV CP is 839 at level 20 (raids, eggs and research), 1,049 at weather-boosted level 25 and up to 1,661 at level 50. It is most vulnerable to Rock attacks (2.56×) and also weak to Water/Electric attacks (1.6×). It resists Fire/Fighting/Ground/Steel/Fairy/Grass/Bug attacks. In raids, Steel Wing + Fly is its strongest moveset (level 40, 100% IVs). It evolves into Talonflame with 100 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Ember Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,661 / 1,681
From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Steel Wing
FlyBest100% efficiency10.7TDO 159 - 2
Peck
Fly99% efficiency10.6TDO 158 - 3
Ember
Fly99% efficiency10.6TDO 158 - 4
Steel Wing
Aerial Ace76% efficiency8.1TDO 121 - 5
Peck
Aerial Ace73% efficiency7.8TDO 117
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Steel WingBestSteel · 1s | 14 | +8 | 14 | 8 |
PeckFlying · 1s · STAB | 10 | +10 | 12 | 10 |
EmberFire · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlyBestFlying · 2s · STAB | 90 | 50 | 54 | 2.16 |
Heat WaveFire · 3s · STAB | 95 | 100 | 38 | 1.14 |
Aerial AceFlying · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
Flame ChargeFire · 4s · STAB | 70 | 33 | 21 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Fletchinder's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 95.6
- Actual Defense
- 74.7
- Actual HP
- 103
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Peck
FlyBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,469 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 50 | 1,499 | 100.0% |
| 2 | 2 | 15 | 15 | 48.5 | 1,499 | 99.7% |
| 3 | 1 | 15 | 15 | 49 | 1,498 | 99.6% |
| 4 | 0 | 15 | 15 | 49.5 | 1,496 | 99.5% |
| 5 | 0 | 15 | 14 | 49.5 | 1,492 | 99.5% |
| 6 | 1 | 15 | 13 | 49.5 | 1,498 | 99.5% |
| 7 | 0 | 15 | 13 | 50 | 1,496 | 99.4% |
| 8 | 1 | 14 | 15 | 49.5 | 1,500 | 99.4% |
| 9 | 1 | 14 | 14 | 49.5 | 1,496 | 99.4% |
| 10 | 1 | 15 | 11 | 50 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- FletchinderViewing25 CandyBest moves
Steel Wing
Fly
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Rock - ×1.6
Water
Electric - ×0.625
Fire
Fighting
Ground
Steel
Fairy - ×0.39
Grass
Bug
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1.6
Grass×0.39
Ice×1
Fighting×0.625
Poison×1
Ground×0.625
Flying×1
Psychic×1
Bug×0.39
Rock×2.56
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves








