- Attack
- 177
- Defense
- 125
- HP
- 190
100% CP
- Shadow RaidsLv20
- 1,160
- min 1,046
- Weather boostLv25
- 1,451
- min 1,308
- MaxLv50
- 2,296
- Lv40 2,031
At a glance
Basics
Shadow Machoke is a Fighting-type Pokémon. Its 100% IV CP is 1,160 at level 20 (Shadow Raids), 1,451 at weather-boosted level 25 and up to 2,296 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Karate Chop + Dynamic Punch is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Machamp with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Superpower Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,296 / 2,324
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Machoke's thoroughly toned muscles possess the hardness of steel. This Pokémon has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Karate Chop
Dynamic PunchBest100% efficiency14.3TDO 237 - 2
Low Kick
Dynamic Punch99% efficiency14.2TDO 235 - 3
Low Kick
Cross Chop*86% efficiency12.3TDO 204 - 4
Karate Chop
Cross Chop*85% efficiency12.2TDO 202 - 5
Low Kick
Brick Break84% efficiency12.0TDO 199
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Karate ChopBestFighting · 1s · STAB | 10 | +13 | 12 | 13 |
Low KickFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dynamic PunchBestFighting · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Cross Chop*Fighting · 1.5s · STAB | 50 | 50 | 40 | 1.2 |
SubmissionFighting · 2s · STAB | 55 | 50 | 33 | 1.32 |
Brick BreakFighting · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Machoke's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 137.6
- Actual Defense
- 69.7
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Low Kick
Dynamic PunchBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,031 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 28 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 28 | 1,494 | 100.0% |
| 3 | 1 | 15 | 13 | 28 | 1,499 | 99.9% |
| 4 | 1 | 14 | 14 | 28 | 1,497 | 99.8% |
| 5 | 2 | 15 | 11 | 28 | 1,500 | 99.7% |
| 6 | 2 | 13 | 14 | 28 | 1,500 | 99.7% |
| 7 | 0 | 15 | 8 | 28.5 | 1,498 | 99.7% |
| 8 | 0 | 13 | 11 | 28.5 | 1,499 | 99.6% |
| 9 | 0 | 12 | 12 | 28.5 | 1,497 | 99.6% |
| 10 | 0 | 11 | 14 | 28.5 | 1,499 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow MachokeViewing25 CandyBest moves
Karate Chop
Dynamic Punch
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves





FightingSTAB 1.2×Karate Chop · Low Kick · Brick Break · Cross Chop · Dynamic Punch · SubmissionSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel

